Defending needs bonus

In moment its far to easy to run over everything with a good stack (city or not).

 

There needs a mechanism to reflect city defense like walls, etc. I just ran over cities like I do on field armies.

 

AI should smart enough to stay behind defense and long range attack shouldn't work like just shooting with 1 single range unit every defending unit from the walls.

 

The game shouldn't work like "create one big stack" and run over everything just because the AI is unable to defend this big stack in any way.

4,537 views 4 replies
Reply #1 Top


Err... You gain territory offensive bonuses. You also can gain additional defensive/offensive bonuses from forts and a specific faction trait (turtling or some such thing). You probably just didn't notice because your stack o doom runs over dragons >.>

I really like the idea of actual walls being present in cities as it provides an interesting new element to tactical combats, but I don't think that the defenders should be provided with both. I propose the following changes:

1. Territory bonus gets reduced to 10%

2. Level 1 Forts give a 3 hit point barrier

3. Level 2 Forts give a 7 hit point barrier

4. Level 3 walls give a 15 hit point barrier

5. Catapults inflict 4 damage to one section of wall, and 2 to surrounding walls. All other units (without traits) inflict 1

6. Forts lose their defensive/offensive bonuses and the initiative bonus is applied to the -first round-

7. Ranged attacks passing through walls grant the defender +8 dodge

However all of this is additional busy work, and the way it operates now is 'okay'.. just not 'fun'.

Reply #2 Top

I like adding walls because it gives a tactical advantage as well as spices up the "head straight for the enemy" model currently. The only downside, though, is then they'd also have to add in siege weapons, which would further complicate the game. Still, many games use walls and sieging as part of their model (Heroes of Might and Magic for instance).

Reply #3 Top

Sieging and defending Sieges was a blast in Age of Wonders: SM. I hope FE can give us this fun as well.

Reply #4 Top


Taking over a city should be a big deal. I like the garnisons they implemented, but they should make it even stronger. I'd like a siege system as well. It should take some turns before you can attack, based on the type of walls the city has, and what kind of siege engines your army has. No siege units at all vs high walls should mean having to starve the city down. That should take a looooooong time.