[Suggestion] Some suggestions after playing for a few days
I have a couple of suggestions after playing for a few days now. To keep the post small I won't go too much into detail. This is of course all debatable and my insight is limited.
1. It should be possible to raze your own outposts.
2. Distance between cities should be larger than 7 tiles.
3. When a farm/orchard or such is destroyed then the city's population shouldn't immediately drop to the new maximum. It should slowly start to decline until you rebuild the farm.
4. When two or more cities are close to the same resource it should be possible to designate which city it goes to.
5. Cities should be limited to the 8 tiles surrounding the center, and border expansion should be from the center and out, increasing with each level.
This would still leave 32 building slots (less when near an obstacle) and Brad mentioned that he wanted to lower the number of available building types.
6. We need much more variety in weapons and armour, both visually and in functionality/stats.
7. It should be possible to see unit stats and equipment in tactical battles (all the stats, not just the basics).
8. It should be possible to designate a leader of an army, or army bonuses should be added even when a unit isn't the leader.
9. When accepting a quest that immediately goes to tactical combat, make it possible to see what you will be up against before you accept.
10. It should be possible to see the number of militia (and their stats) when you click on an enemy city.
11. When designing a unit, you should not have the choice between making it upgradeable or not. Make all units upgradeable by default. Unless I have misunderstood the system, there is no reason to ever choose non-upgradeable.