[Suggestion] Let units 'path' through cities

Right now there is an army size limitation that prevents units from entering a city when that army size has already been met (even if this is due to militia defenders!) This happens frequently while I am running any moderately sized army through the map and will often cause my units to path around multiple squares of unroaded area to reach their destination.

Please include code that temporarily bypasses the army limit to allow units to 'pass' through a city or other armies as long as they have the movement to reach the other side. Or simply allow multiple armies to be present on the same square.

1,873 views 2 replies
Reply #1 Top

I have already mentioned this. Garisoning should be manual. You should be able to garison maximum 9 units (one group) for city defense, either based on research or buldings in the city (better idea). And other units should be able walk over the city.

 

One issue this can cause is, that you can actually hide units inside city, and know that noone can attack them unless  they attack the city. However, trying to hide give you no benefits, other then not to die for a while. And also, everyone can still attack the city, destroy it and then also all other units. 

Reply #2 Top

It'd be nice to be able to sort of "fast travel" through cities. It can be annoying to go around them.

On another note, I've noticed Caravans sometimes getting "hidden" inside cities.