Initiative just needs to give less turns compared to trained units, and more spells need casting time
well the point is stilll that initiative from items and traits NEED to give 2x spell casts otherwiese thre would be no point into stacking it
so its a blind road here, either we accept the system with this possibility or the whole initiative bonuses are mute
im not sure really, for example archers dont look so strong, with much initiative you can shooot 2 arrows at start but thats not really op, they dont deal that huge dmg
while shooting a fireball on the enemy chunk seems quite op, or even 2 strong single target spells on some enemy "boss"