Day 1 playthrough comments
from
Elemental Forums
A bunch of thoughts about FE in general after playing 2 games.
- First kudos on getting back to beta 1 of WOM. This is the type of fun gameplay I sorely missed after War of Magic had moved into beta 2 and things got very bland and more broken. Fallen Enchantress is already more stable than WOM was at launch and more fun than WOM has ever been.
- New games seem to always crash around turn 30 and then the game gets stable (I just restore from save game). The game can play for hours until memory use builds up too much.
- The game seems to run a lot slower than it should for the graphics settings I have used. Both in loading the game and actual gameplay.
- Too many fissures on a balanced map. It seems to be a very over-used land feature. Half as many wouldn't be bad, though I kind of like some of the big ones.
- Initial champion placement seemed very skewed. Both games had an extreme imbalance of Man/Fallen heroes. Once towards each imbalance.
- I liked the one unique land feature I saw appear on my map. A series of caves to explore. I want these to pop up more often actually, especially on large maps.
- I would like notification when it is about to go to a new game and units do not have orders. (i.e. a unit arrived at a destination set and has no further orders).
- I would like notification when a cities queue is empty.
- The spellcasting system is not intuitive. My champions and sovereign say they know a lot of spells but I can't seem to be able to cast them. Learning new spells and magic use is not intuitive. I have intentionally avoided the tutorial at this point (so the answers might be in there, but I know most game players won't use tutorials).
- Not finding enough gildar improvements for my cities to support large armies while playing as Ironeers. I can produce them very quick and easy, but can't afford to keep them standing around.
- Overall the game has a great Master of Magic feel to it, except that my sovereign doesn't feel like much of a spellcaster yet. When I'm able to figure out how to cast big world enchantments I think this will change.
- I want a Master of Magic style spellbook. Accessing the sovereigns or champions spells just hasn't been that easy.
- I need a way to better increase the XP on an administrator champion without subjecting them to combat. My one champion in my second game was an administrator (who despite spellcasting ability never learned any spells).