I played a bit last night and my first impressions of the game were, on the whole, pretty good.
My first game ended in grisly spider-death at the hands hairy legs of some arachnid general who stormed my capital city. I was also beaten repeatedly by a corpse spider who showed up during a rat quest.
My next game was more successful as I managed to have a little hero army that could take on most enemy stacks I ran across. I was unable to successfully eliminate the faction I was at war with before I turned in for the night, but I would have given a bit more time.
My impressions:
The GOOD
- Hero traits are fun. Add more, they are awesome
- Hero negative traits are also fun. After losing several battles, one of my heroes had gangrene, a chipped, tooth, one ear and amnesia. You know, I think it gave him more character.
- City "level-ups" were cool, I don't know if there are "chains" to follow to get to some super-specialized rare buildings, but if there are, then that's awesome.
- The quick bar for abilities and spells in tactical battles. Awesome. So much better, it can not be overstated.
- The difficulty level, even on normal, seemed pretty hard. GOOD! Make easy for people who want to lighten it up.
- Tool tips on everything is excellent. Loved that.
- The UI is very good.
- The Hiergamenon is very good.
- Quests were good.
- The tutorial was good. The videos were nice. The voice-over was very well done.
- Stability. Excellent. I had zero issues with installing or playing. No crashes in over 3 hours.
- Speed. Excellent. "End Turn" processing was blazing fast in comparison to E:WOM. Hardly any slow downs even while live streaming the game.
- Sovereign creation is still good, but a bit buggy.
The OKAY (with some suggestions to improve):
- City resources. These are new to FE and I don't really understand them I guess. In both games, I simply placed my starting city where my sovereign started. I didn't notice much of a difference in the city-building aspect from E:WOM. It seems like no matter what, I am just building the same buildings in each city. It's not terrible, but it's not particularly compelling. I think it would be better if cities were more like heroes that level up in certain unique ways. And it seems like you were heading that way with the little bonuses, but that they don't seem to influence the overall city outcome much as yet.
- City build queue and management. It's okay. I don't really understand if the position of buildings matter. Probably not.
- Color palette. I was the empire and there were big swaths of purple trees throughout the land which was interesting. Also, it would be cool if your buildings would incorporate some of your nation's (primary / secondary) colors in their appearance, like your troops do. Unless they do this and I just didn't notice... **Edit This is in, I just didn't notice
- Tactical battles are okay. I can't put my finger on exactly why this just feels a bit flat. I like casting spells and I love the new abilities. But for some reason it feels like I am fighting in a shoe box and the "tactics" are kind of limited. It's not awful, but I found myself thinking I'd just auto-resolve combat if it looked like I could get away with it and get the win.
- Diplomacy options. I didn't really explore this very much, but what I did see was roughly the equivalent of E:WOM and I have never really found the diplomacy in Elemental that great. Diplomacy in most of these 4x games isn't very good though, more or less an afterthought, so again it goes in as "Okay."
- Tactical AI. Seemed solid, but not impressive. I did an auto-turn on a battle and found that the computer would use spells and abilities, but would also treat my ranged unit as if it were melee.
- Strategic AI. Seemed somewhat uneven. General Carrodus kept coming at me all by himself to simply be killed over and over. But then again, since sovereigns don't die easily, maybe that was the plan to try to grind down my forces?
- Lack of death for sovereigns / heroes is okay. When I first heard of this, I was a fan. But after playing, it seems like heroes should have a chance of dying every time they are struck down and if not killed nearly always get a negative trait, battle won or not. Once I found out that as long as I won the battle, nothing would happen to my heroes. I started just throwing them in the fray with abandon. I like the idea of having tough heroes, but then again if they can't die, then you don't need cannon fodder to soak up damage. Not only that, but I had to keep killing Carrodus and Svedd over and over and over. Maybe one could be captured and ransomed back in the diplomacy screen. Or executed for a city boost. Or transformed into a zombie knight. Or remain behind the battle and haunt the area as a ghost. Something. Oh and your sovereign should also get negative traits when felled...
The SHOULD PROBABLY BE CHANGED or IMPROVED:
- Event timing. For example, sometimes I would complete a quest, but then get attacked and I would get one message, then immediately have a new message and the map would scroll to a new location. It's turn based... can I finish one thing at a time?
- Maul ability. Turn 1. Maul, maul, maul... Turn 2. (not dead yet?) Maul, maul, maul... yeah, no need for turn 3. Might be a bit OP
- The threat level on mob groups should see some kind of adjustment. It's good to have a ballpark estimate, but the estimate seems to be if not completely random at least not very in tune with the combat metrics of a tactical battle.
- Hero power. Heroes seem to get disproportionately powerful disproportionately fast. One uber weapon early and they become capable of destroying an empire nearly single-handedly. I got level 5 chain mail and a level 5 shield and could use both before my faction even discovered leather armor
- Units being created outside of the city. Any time my cities would produce a unit, it would show up and hang around outside my city. Can we have some kind of waypoint option for production? When a unit is produced it goes somewhere? Like defends this city, or goes to some other specific square?
- Click positioning. Maybe I just suck at using a mouse, but I was having the hardest time moving my units places. Like, when I wanted to move my army that had just been created into my city as a garrison it would take me several clicks to finally get that to work. Many times when I was trying to attack other stacks on the strategic map, I would somehow miss and wind up in the space next to them. And sometimes I would need to click several times on my unit stack or city to select them / it. Like I said, might be me. but I was much better on the tactical map as far as click location success.
Okay that's good for a start. This game is already a good effort from Stardock, the pros outweigh the cons. I am impressed with the beta so far.
Thanks for all the time, sweat and tears. Brad, Derek and team, you're on a good road here!