I think the the beta of Fallen Enchantress is great, but the balance of some professions and talents should be improved:
PROFESSIONS
Assassin (old): + 3 % critical chance and + 50 % critical damage
Assasin (new): 100 % critical chance against uninjured enemies
Adventurer (old): The sovereign starts at the 2nd level
Adventurer (new): + 25 % XP and the sovereign starts at the 2nd level
Bandit Lord (old): The sovereign starts with two bandits
Bandit Lord (new): Should be renamed to Bandit, + 25 % attack against humans
Master Merchant (old): + 3 gildar per season and - 25 % to unit wages
Master Merchant (new): Should be renamed to Merchant, + 25 % gildar per season
Warlord (old): The sovereign gets 10 % of the champions XP
Warlord (new): - 75 % champion recruitment cost
Scholar (old): + 2 research per season, + 2 intelligence
Scholar (new): + 25 % research per season
TALENTS
Attunement (old): + 1 mana per season, the sovereign starts with 40 mana
Attunement (new): + 1 mana per season per level
Hardy (old): + 2 constitution, - 50 % damage from poison
Hardy (new): + 1 constitution per level
Quick (old): + 3 dexterity, + 1 initiative
Quick (new): + 1 dexterity per level
Diplomatic (old): + 20 % to the percieved value of trades
Diplomatic (new): + 25 % to the percieved value of trades
Tactician (old): Works on the army and the character, the initiative is increased by 1
Tactician (new): Works only on the army and not on the character, the initiative is increased by 2
Might (old): + 1 attack per level
Might (new): + 1 strength per level
Scavenger (old): + 100 % gildar from combat
Scavenger (new): + 100 % gildar from combat and the sovereign starts with 75 gildar
Wealthy (old): The sovereign starts with 150 gildar
Wealthy (new): Removed
Arcane Archer: New talent, + 25 % attack and + 1 initiative with ranged weapons
Natural Leader (old): - 50 % champion recruitment cost
Natural Leader (new): champions get + 25 % XP and a level when they are recruitet