Quoting Frogboy, reply 48
Quoting StevenAus, reply 33But having the full unassisted AI in difficulty levels normal and above is an option for the first patch. Whatever the AI we've got at a certain time, we've got to have a mode where the AI is playing the best it can at that time, without any bonuses. So we have a baseline, and we can hopefully help the unassisted AI gets better.
That level is currently "Challenging". Challenging uses a little more CPU without getting bonuses.
Every time I play I work to make it better. However, the monster "AI" (if you can call it that) is working as designed. They'll attack if they think they can take you out and they tend to avoid attacking cities (especially early game). Their behavior is controlled via the World Difficulty setting. Note that world difficulty has nothing to do with the player AI's which are set on a per player basis (I've seen debug logs from people claiming they're beating the AI players on high difficulty only to see that the AI is set to normal but the world difficulty was set to hard).
To be blunt Brad, and I'm sure you've read all the threads on AI in the forums, but people want FE to be a success and be fun and challenging and a good AI is crucial for this to happen. The way FE works at the moment, everyone plays with crippled AI unless playing on ridiculous with bonuses. That is simply not the best way to present difficulty. People want 'ridiculous' level AI (i.e. normal)(with increased level of CPU or whatever) and no bonuses, or sliders so we can set it ourselves. The AI right now on normal is at a level my 6 yr old can beat..
Like Brad said, if you want to play against the AI without bonusses, set it to "challenging." That's what he's developing. It has no bonusses ( ignore the faulty tooltip).
That the AI is not clever enough to beat you, or at least put up a struggle, is because the Evil Mastermind behind the AI is still programming.