Quoting Luke_strider, reply 87When they are talking about having to rewrite TC for MP, they are not talking about re-designing it. As you say, from a end-user perspective all the rules and such _should_ be exactly the same as playing the NPC. The problem is that the *underlying code* is not set up to handle multiplayer and would need to be gutted. This is what takes a lot of time.
This is true. Also, the turn can't advance while there are battles are being fought, so players would have to wait for all battles to be fought or auto resolved before the turn could advance. You'd still be able to change units destinations and things like that, but no units would move, no improvements would be built, etc. So most of the time players not in tactical battles would be waiting on the players that were, and that's not ideal.
Quoting Tellimtor, reply 92So if you cannot afford a Full Multiplayer, plz code at least a Hot Seat Mode.
Honestly, this would be almost more work than regular multiplayer because of all the interface changes we'd have to make, and because all players move at once.
With all due respect, are we living in an ADHD-only universe where if something takes longer than a few seconds it's deemed to be too long? I mean I'm so fed up of hearing people at SD using 'wait time' or 'tac battle length' as a argument against MP. It's almost infuriating!
Obviously the COD, Starcraft & E-Sport bunch won't be jumping all over slow paced TBS game like Elemental. So why even worry about such things? I mean I've played Axis & Allies countless times, and do you have any idea how long turns can get late in the game?
When working on a TBS game, which in my opinion is ALREADY a niche market, why would you take a 'generalistic' view of MP in a TBS game? I mean, what's next? Are we going to add Quick Time Events in the Singleplayer game mode to keep things more "dynamic"? (Don't you people at SD get any ideas with that!
) Of course it's going to be long, if someone does not have the patience to sit through a Tac battle, or another players turn, then why the hell would they have the patience to play a game that will most likely require numerous weekend sessions and drawn out over perhaps the course of month?
That would be like Blizzard worrying about it's leveling system because you can't reach level 90 in a single weekend. "We have to think about our casual players too, mom & pops don't like the fact that they would have to play so many hours to catch up with their son's level 90 toon."
Some things you just have to take for granted, like the fact that TBS + MP = It's going to take a while.
I know that at this point it's just beating a dead horse, but I really can't stand all these out of whack opinions on what TBS multiplayer should be and what constitutes 'too long'. Whoever thinks waiting for a tac battle to be resolved takes too long to resolve probably never played Axis & Allies, any of the Grand Strategy games from Paradox, and most assuredly never seen the likes of Bells Of War. Or even better yet, I remember the days were waiting for the AI to finish a turn in my overly huge maps on Civ 2 took longer than a tac battle ever would in Elemental.
Anyways, like I said, I'm just beating a dead horse. And I'm an old geezer that doesn't mind to watch paint dry I guess... 