In 10 days, we’re going to start activating Elemental: Fallen Enchantress on tens of thousands of user accounts. It’ll be, by far, the largest “beta” release we’ve ever done.
We’re going to be rolling the dice a little here. There’s no NDA. Players are free to praise or pan what they get.
In the past year, we’ve greatly expanded our development team, brought in industry veterans and with the sale of Impulse, our top game developers have returned to the game unit to work on Fallen Enchantress.
We’re both excited and nervous for how people will react to Fallen Enchantress. It has been our collective “baby” for the past year. More so than anything we’ve worked on before.
I won’t go into too much detail on how many long hours Derek and I have brain stormed different quests, different types of loot, interesting spells, and how to make the AI play differently from one another in a way that’s obvious to players. It’s been a very enjoyable experience having this kind of time to do this kind of thing. And we’re not done.
Owners of Elemental: War of Magic (WOM) will be getting an email next week going through what Fallen Enchantress is and how they can download it.
The beta release will go in two phases. January 19 will be to everyone who pre-ordered WOM. A week later will be everyone else who got WOM in 2010.
And to keep expectations safe: Assume the game is so horrible it'll give you a terrible disease.