I’m IN love with SWTOR
I don’t just love Star Wars: The Old Republic. I’m IN love with it. Don’t be jealous. Just be happy for us.
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I don’t just love Star Wars: The Old Republic. I’m IN love with it. Don’t be jealous. Just be happy for us.
I hear there's some Warcraft something or other that charges for a subscription and somehow the games market has survived.
This is sooo wrong. There have been MMO's charging the standard 15$ for 15 years or more. This is the standard really, the other methods, free to play and microtransaction, are newer.
Ok narrow the scope:
My argument is simple.
LucasArts just spent millions on a game that is charging you monthly.
They didn't spend those millions on a one time purchase Star Wars game.
I glad Skyrim is doing so well, it flies in the face of MMO's.
It does? How? How does it fly in the face of MMOs? And I don't know what the first part of the post means either. I'm confused by all of it. Lucasarts/Bioware/EA spent a bunch of money to create a game that charges me money...okay. They did, and they will make their money over and over, and their customers are happy with that. They didn't spend that money on a one time purchase? I think I understand what you are saying, but I still don't get the point. And what does Skyrim have to do with it? They spent 5 years and millions on a one time purchasable game? So? I bet there will be half a dozen purchasable downloads for Skyrim. Different type of game, different type of development, and different type of marketing. Apples and Oranges, I think. I'm happy with both.
Considering the millions they spent on twenty or so other Star Wars games I think the point is a bit moot.
Ok. Here's a "narrow scope" for you.
Like many other fools, I purchased BF3 when it was released. I (and much of the community) barely played the game for 2 months because so many things are glitchy/broken and so many other things will never get patched (including keeping up with the anti-cheat protection to name one). That equals more than $25 / month. Oh and don't say that I now own the copy though and can play it whenever because without a thriving community it means balls that I have a copy of the game if I can't find anyone to play with (Red Orchestra 2 anyone?!?).
With SWTOR I paid for the initial game (which also includes one month game-time) and have subsequently paid for another 2 additional months on top of that. Each additional month will cost another $15. The difference here is that the community will only grow as the game evolves. The devs (If they are smart RPG/MMO devs and Bioware are certainly experienced in the RPG world) will keep adding content and patching things into the game for those $15 / month whereas a single-purchase game such as BF3 appears to be on a continual (albeit expected) decline. Even SKyrim will not survive over the long-term without some form of paid-for expansion etc. So MMO's (done right) simply charge you for additional content and patch-pattern each month. Show me the problem with that?
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