Need a New Keyboard for SWTOR?

With Star Wars: The Old Republic only a few months away, I received a promo e-mail introducing some hardware designed specifically for the game.

http://www.razerzone.com/swtor

This looks insane, but at $200 I'm not so sure.

2011-08-30_19-18-05.jpg

29,966 views 12 replies
Reply #1 Top

Doesn't seem like it'd be terribly useful since it would require you take your hand off the mouse or not use one at all. Maybe if the LCD buttons were on the left side, though.

Also, no numpad.

Reply #2 Top

I want it...

Reply #3 Top

Quoting kryo, reply 1
Doesn't seem like it'd be terribly useful since it would require you take your hand off the mouse or not use one at all. Maybe if the LCD buttons were on the left side, though.

Also, no numpad.
End of kryo's quote

Well it looks like that's a touch pad on the right side of the keyboard. I guess the idea is that while your using the touch pad you can hit one of the buttons up on top of it with the same hand. Personally I hate touch pads though.

Reply #4 Top

Quoting FadedC, reply 3
Well it looks like that's a touch pad on the right side of the keyboard
End of FadedC's quote

Thus the "not use one at all" part :p

But yeah, nobody is going to use a trackpad for gaming... those things are bad enough even when timing isn't vital.

Reply #5 Top

Hate trackpads. Now trackballs are FTW. And no, don't need a "new" keyboard for my "hopefully" new favorite game.

Reply #6 Top

I would laugh if any of my friends bought this, and not in a good way.

I'll stick to my G11 keyboards. They're sturdy, respond very well, and can do everything I'd ever want a keyboard to do, except be self cleaning.

Reply #7 Top

Looks nice but ya as Kodiak said my G11 is good. 200$ way too steep.

Reply #8 Top

Wife said no sex if I buy this.  :rofl:

Reply #9 Top

What is cool about it is that it looks like the buttons on the right side change their picture depending on what you map to them. I think I've seen that with a Razor tablet before too, and I think that's a feature with a huge amount of promise.

Reply #10 Top

Quoting FadedC, reply 9
and I think that's a feature with a huge amount of promise
End of FadedC's quote

Not so much. The problem is that if you're playing any kind of game where timing matters, you shouldn't be looking at the keyboard in the first place. It's an interesting concept for big applications with lots of obscure commands (such as photoshop), but for games it's just a gimmick.

Reply #11 Top

Ummm I supose if I were in solitary confinement, (for 10 years or so...) with only the old republic to keep me company, maybe.  Otherwise.. G11...

Reply #12 Top

Quoting kryo, reply 10



Quoting FadedC,
reply 9
and I think that's a feature with a huge amount of promise


Not so much. The problem is that if you're playing any kind of game where timing matters, you shouldn't be looking at the keyboard in the first place. It's an interesting concept for big applications with lots of obscure commands (such as photoshop), but for games it's just a gimmick.
End of kryo's quote

Well but I think you are focusing on the wrong thing. Having the keys show what they do on the actual keyboard would be incredibly handy for learning to play a new game with complicated controls. Yes eventually you reach the point where you know what they all do without needing to look. It takes some time to get to that point, and not every game revolves around exact timing....some companies even create these crazy things called turn based strategy games :).

Even in a very timing based game like WoW though, I have about 60 different abilties and items on my toolbar to use and only about 15 or so are ones that are so important that I'm go to hit them purely out of reflex. The other 45 I do have to look at to see what the icons are.