1.2c Feedback
All of the below experiences are from the first 50 turns of a game.
Pros
- Better resource placement; they are more clumped together.
- More notable locations
- Good first pass of simultaneous combat. I can no longer solo adventure indefinitely.
- Monsters are more aggressive.
- More equipment variety in the notable locations.
- Population bugs are gone from what I can tell.
- Starting with 5 materials dramatically increases the amount of choices you have in the beginning of the game.
Cons
- Lots of materials are found in notable locations. I have found several groups of 25 materials obscuring the effect my workshops are having. I would like to see material findings in the 5-10 range.
- Training time for peasants, the base unit is 10. I really believe this should be in the 3-5 turn range. I have to baby sit my capital until a squad of peasants pops or else a bandit will burn it to the ground.
- Some of the equipment found is too good too fast. I found a 16 attack scimitar on turn 20 of the game. Then I fought a Bone Ogre for a 4 attack +2 speed dagger (Verga's blade). It would have made more since if I had to fight for hte scimitar, not the dagger. I'm not sure if this is already done but it would be nice if there were "loot levels" so as greater notable locations appear, more powerful equipment can be found. The scimitar would be great for a notable level 3 for instance.
I am very pleased where this game is going. Keep up the great work guys.
Jec