[1.20b] Population/Building brocken
The population-building is realy mest up. Here are some pics from my 1st game.
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It shows the 25 pop is required to build but uses 50.
The population-building is realy mest up. Here are some pics from my 1st game.
Uploaded with ImageShack.us
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It shows the 25 pop is required to build but uses 50.
Another eg.
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It shows 10 pop to build but uses 20.
The population demands are ludicrous. In my last game, which was on a larger map, I needed about 20,000+ people after conquering 4 different factions. For most of the game, I was unable to train new units.
The whole thing of where buildings tend to cost more over time, if you can build many in a settlement, automatically applies to any buildings you manage to capture. I almost built no buildings throughout my game as the population upkeep was crippling as is.
Issue with expanding resource requirements in a game for buildings. When you conquer an enemy city those building get added to your civilization at the new cost = bankrupt population requirements/impair your civilization. All you can do is either raze the city of demolish most of its buildings. Recommend geometric growth per city and this should avoid this with a possible allowance for conquered buildings�
I updated a 1.2a game and it is now so screwed for population as a resource I might as well restart, and I don't do the 'one big city' for tech research like some do.
Makes me think you guys are really bad with math...
Another one I've found is this one:
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The game is unplayable cause of this but I am shure you'll get is fixed. If you need me save game let me know. Cheers.
Yes, except that I've been razing non-food-producing captured cities and nuking non-essential buildings and I'm still hopelessly in the hole. Food is about -80 and population needed is more than 2x what I have. I give up till the next update ![]()
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