Resolyn is Building Harbours and Fishmarkets

(no. I am not making this up)

During my current game while playing on normal, my stack of badasses was rolling up the Resolyn Empire after they declared war on me for breathing too loud. Lo and behold, I came across two Resolyn cities not only with harbours, but with fishmarkets as well! Not only that, but their cities were also queing up more than one development at a time. I don't know if this was just a fluke or if Frogboy has been quietly working in the background. Has anyone else come across any surprises like this in the latest iteration (ver 1.2).

14,035 views 16 replies
Reply #1 Top

Fishmarkets?  Didn't even know that was in the game.  I've seen them build harbors and ships before, don't think they ever put troops on them.  Not sure what is so amazing...sorry.

Reply #2 Top

I should have mentioned that I was using the Fishmarket mod by Takao21. So you have seen harbours and boats before. I have yet to see boats, but I guess the AI doesn't exist for them. You should try the Fishmarket mod. It may not be very sexy, but it will double food production fairly early on (at city level 3 after building a harbour).

Reply #3 Top

I really like the Fishmarket mod.

I am shocked that the AI even knows it's there, much less uses it.

That is impressive.

Reply #4 Top

Yes, the AI is learning....   Now, lets play global thermonuclear War.

Reply #5 Top

Want to play a game?  Tic-tac-toe?  LAME! 

Reply #6 Top

I for one welcome our new Elemental AI overlords.

:cylon:

Reply #7 Top

I like the idea of fishmarkets. I'd like to see much more marine action in the game. :grin:

Reply #8 Top

How about a nice game of chess, Professor Falkland?

Queens to queens level three.....

Reply #9 Top

a strange game...the only winning move is not to play.

Reply #10 Top

My guess is the AI recognizes the Fishmarket as a food producing structure and builds it accordingly.

Reply #11 Top

Quoting Umbranoth, reply 10
My guess is the AI recognizes the Fishmarket as a food producing structure and builds it accordingly.
End of Umbranoth's quote

Ya Frogboy's pride and joy AI makes real decisions instead of following a script, meaning if you mod in a new unit it will weigh the pros and cons and build it if it thinks its a good idea.

Reply #12 Top

It's too bad the AI doesn't update/upgrade units with equipment

Reply #13 Top

From what I can tell of the AI, it just rolls a random number for buildings deciding what type to build, then builds something with that tag. It appears to be purely random after set numbers and turns, not necessity-driven. For example, the default AI will almost never build a level 5 city because the odds of building population buildings in a level 4 city are extremely low.

Reply #14 Top

Quoting Heavenfall, reply 13
From what I can tell of the AI, it just rolls a random number for buildings deciding what type to build, then builds something with that tag. It appears to be purely random after set numbers and turns, not necessity-driven. For example, the default AI will almost never build a level 5 city because the odds of building population buildings in a level 4 city are extremely low.
End of Heavenfall's quote

 

Interesting. So I just need to keep playing games with the maximum number of AIs and, sooner or later, one will randomly stumble across the ideal build order and kick ass... well, until it fails at unit design and tactical combat. But as a matter of probability, you should at least get the occasional AI with the ideal city development/economy :P

Reply #15 Top

Quoting Austinvn, reply 14

Quoting Heavenfall, reply 13From what I can tell of the AI, it just rolls a random number for buildings deciding what type to build, then builds something with that tag. It appears to be purely random after set numbers and turns, not necessity-driven. For example, the default AI will almost never build a level 5 city because the odds of building population buildings in a level 4 city are extremely low.

 

Interesting. So I just need to keep playing games with the maximum number of AIs and, sooner or later, one will randomly stumble across the ideal build order and kick ass... well, until it fails at unit design and tactical combat. But as a matter of probability, you should at least get the occasional AI with the ideal city development/economy
End of Austinvn's quote

Lol. Classic Simpsons action.

 

http://www.youtube.com/watch?v=JcSUWP0QNeY

 

Reply #16 Top

Quoting Austinvn, reply 14
Quoting Heavenfall, reply 13From what I can tell of the AI, it just rolls a random number for buildings deciding what type to build, then builds something with that tag. It appears to be purely random after set numbers and turns, not necessity-driven. For example, the default AI will almost never build a level 5 city because the odds of building population buildings in a level 4 city are extremely low.

 

Interesting. So I just need to keep playing games with the maximum number of AIs and, sooner or later, one will randomly stumble across the ideal build order and kick ass... well, until it fails at unit design and tactical combat. But as a matter of probability, you should at least get the occasional AI with the ideal city development/economy
End of Austinvn's quote

Well, not to rain on the parade, but hope none of them pop lock. :cylon: