This mod removes the creature recruiting resources that spawn on the diplomacy tech tree. Instead new resources spawn at the beginning of the game. These new resources allow players who build on them to build multiple creatures at the closest city. Research on the diplomacy tech tree allows you to unlock stronger monsters. Both Kingdom and Empire factions can use all the resources but they recruit different monsters from them.
It requires my Overwrite to be installed as well. Simply place the Overwrite folder in the mods folder, remove the OW_Techs_Amerian and OW_Techs_Trog from the Overwrite folder, and add the AoF filea to the mod folder and the tile files to the tile folder.
New Creature Resources *(x)= tech level
Ancient Woods: Empire - Darkling Grunts(0), Darkling Warriors(1)
Kingdom - Spiderling(0), Venom Spider(1)
Deep Fissure: Empire - Hunting Warg(1), Umberdoth(2)
Kingdom - Cave Bear(1), Shrill(2)
Hidden Village: Empire - Drota(3)
Kingdom - Drath(3)
Ruined City: Empire - Ogre Fledgling(2), Ogre Warrior(3)
Kingdom - Golem(2), Guardian Golem(3)
Cliff Temple: Empire - Demon(3), Greater Demon(4)
Kingdom - Drake(3), Dragon(4)
Get it: Here
Compatibility: It depends on a complete game overwrite so it is probably not compatible with any other mods unless is says otherwise.
I suggest trying this with my Mini Mount Mod. For v.1.3