Can anyone at SD playing E:FE tell us if it's fun or not?
I do like a good harping.
I know that it's normally uncool (;-)), but I think this phrase is appropriate here:
Me too!
Best regards,
Steven.
A surprising answer would be: "No, honestly, it feels like rehashed rubble, but we are afraid to cancel the project because Brad would go postal and kill us all." ![]()
Honestly, what answer would you expect? Could any employee working on a do-or-die project after a major market failure with the last one publicly admit the game is less than perfect? He/she would be fired on the spot in the worst case, and frowned-upon in the best case.
We just have to wait to see/test some publicly released material (beta?), but I don't know if SD plans a semi-open beta. I would say it might not be a bad idea - I definitely would not limit my beta tester team to rabid fans, because that won't give you objective feedback.
Well, I think that would be a good idea. But remember, even "rabid fans" (btw: that phrase has heavy negative connotations) did not think WoM was ready for release. So it's not like fans can't provide useful feedback, but I do agree that feedback shouldn't be limited to fans.
Best regards,
Steven.
I'm just going to assume it sucks and will disappoint me like EWOM did so that when FE is better (it will be better, RIGHT?
), I'll be that much happier and possibly able to forget the mess that EWOM is (yes, IS).
If you recall, the public beta of WOM ended about two months before release. By contrast, FE will have its public beta drops right up to the near 11th hour.
There was a long way to go from the last public beta to a workable and fun game. There was a rush to release WoM, regardless of whether it made a big difference to the final v1.0 release and months after, with the teething problems with the new engine and all. Anyway that is old news. My point was that it looks like the same mistake won't be made with FE, and that's good. ![]()
Best regards,
Steven.
Fo sho. I'm wit you.
I thought the title of this post was so silly I just wanted to say: What kind of answer could you possibly expect in this thread? And I was flabbergasted to see Brad and Boogie reply frequently.
But
if the same criteria applied for WoM (you wanted that game to be awesome, you thought that game was awesome -- but despite of your efforts and intentions you were mistaken), how can you possibly believe that you can ensure that FE will be awesome?
What game developers can do is hire reviewers to do preliminary playthroughs of a WIP. They provide a solid idea of what the journalist/gaming community is going to see when they first run it, how it plays at that moment, and pinpoint some key problem areas for us to tackle.
Some back and forth there will go a long way to ensuring FE is a quality title.
I want that job.
Does having a complete lack of writing skill lessen my chances?
Hey, I want a job too...working in mental health is crushing my soul slowly...
Yeah either that or listen to the Beta community who were telling SD that EWOM was a 4 out of 10 before it came out...
Well, I'm not sure of what the exact differences are - but I daresay mental health is treated a little better in Australia then in the US (especially if funding is increased as both of the major parties have promised).
Best regards,
Steven.
Yes, if the public is taking part in the FE beta, then *do* listen to them too, and you couldn't go too far wrong by taking genuine players' feedback and concerns into account before releasing.
Best regards,
Steven.
...but let's not beat that long dead horse, shall we? ![]()
Thanks, that is informative. Changing the flow and the way that Betas are managed I think would be key. Well of course we are all wishing good luck.
The last public betas of GalCiv II and Sins of a Solar Empire had a "long way to go" too. The difference was that WOM was a lot more complex than those games and that system just didn't work for WOM. That's why since v1.0 we've moved to a system where we put out updates right to the 11th hour.
Oh, I make no promises that FE will be awesome for you. I only promise I will think it's awesome. Don't ever think for a moment that I make games for other people. I make them for me. ![]()
The difference between Sins of a Solar Empire, GalCiv, Demigod, The Corporate Machine versus Elemental:WOM is that on the former 3, I got to determine their "awesomeness" based on someone who was PLAYING the game and designing it. There was a distance between myself and the actual creation. By contrast, on WOM, I was having a blast making quests, making maps, making heroes, notable locations, etc. And the problem is that sort of "fun" (and a healthy amount of sleep deprivation) had a delirious effect on my objectivity on *the game* itself.
My involvement on FE, outside of AI and design help is mainly in terms of complaining and suggesting -- which was my position on Sins, Demigod, and GalCiv.
Sweet - good to know!
I can vouch for Brad that this true. I once told Brad that EWOM needed hero traits like HOMM, items like Diablo, UI like GalCiv, AI like CivIV, quests like WOW, etc., and he told me that he doesn't make games for me. Thankfully, Derek does and has announced those changes for FE.
Well, as the UI designer for both GalCiv and FE and the AI developer for both GalCiv and FE and that there have been no announced changes in the questing system or item system I'm not sure what point you're trying to make here. If you want to say WOM didn't meet your desires because of my design skills then knock yourself out. But WOM's issues had nothing to do with the original design of the game.
The most important thing about GalCiv was that I knew what the engine could and couldn't do when I designed it and hence the final game matched the design. With WOM, the design and the game engine didn't match. With FE, the design has been made knowing the capabilities of the engine. Combined with Derek's awesome design and project management skills (along with Jon Shafer's work as well) FE is looking pretty good.
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