Civilization:V vs Elemental:WOM

a purely constructive comparsion

I finally convinced myself to give Civ V a go last week, and have racked up quite a few hours on it. For obvious reasons one of the first things that occurred to me were the similarities to Elemental. So I thought I would compare what both of them do right and wrong. I am huge Elemental fan but Civilization is superior in a lot of ways, and I come to the conclusion that it is mostly because they are building upon an established and tested game while Elemental's mechanics are new and untried. Keep in mind that Civ does have a lot of problems in my opinion, but unless they were directly comparable to Elemental I didn't bring them up here. So here's to FE!

Trade and Resources

I have always loved the trade system in Civ. The luxury resources are a extremely well designed way to get players to interact on commercial basis. It is no exaggeration to say that historically entire kingdoms have existed solely because of international trade. The lack of anything similar in Elemental is a huge drawback.

The strategic resource system in both games is almost exactly the same early game, you find Horses and Metal. Like WOM in CIV you rarely trade these resources, because of balance reasons. Except in Civ you don't have resource spawning techs like in Elemental, and in my opinion the game is better for it. However late game in Civ you unlock new resources as the game progresses. This allows early resource advantages a chance to shift, so getting a bad resource spawn in one age my be rectified later in the game.

Resources and city placement is much more important in Civ then Elemental. You can't get away with placing cities anywhere you want in CIV because of happiness. Placing cities near resources, coasts, and resources is extremely important. In Elemental city spam is pretty much the way to go. Every City will increase resource production without any negative effects. Also most resource are only useful early game, and are negligible late game. Food, Mines, and Shards being the only exception. With metal having no benefit outside of massing troops.

You can't form overtime trade treaties in Elemental, or really have any reason to trade for anything but metal.

Conclusion: Civ tools Elemental here. The mechanics in Civ are deep, important, and interesting while the ones in Elemental are shallow and mostly pointless. The importance and variability of resources makes every game unique in Civ, but all Elemental games are pretty much the same.

 

City States/ Mini Factions

In my opinion and others the minor faction is WOM are pretty much pointless and will probably see change eventually so I won't even bother to write about them, except to say they don't do much.

In Civ City States have both good and bad points. The Good: They produce units that scale, and allow players to interact with something other then other players by providing rewards to befriending them or targets to attack without starting WWIII. The Bad: I found myself ignoring them. You can't really interact with them until you befriend them by completing missions, ie kill barbarians or another city. Basically you just end up bribing them with money in order to get the resources they have, or conquer them. I would prefer a system where you could trade with them normally instead of the do missions, kill us, or ignore us system. The mission don't offer alot of variability, and are sometimes impossible(ie the target barbs are on the other side of another player). It's interesting that they have a mission system while Elemental doesn't.....

Conclusion: Both systems need improvement.

 

Combat

Elemental has a tactical battle system, and designable units while CIV does not, yet combat in Civ is still more fun and strategic. In elemental all units in combat act the exact same, and you just equip them with better armor and weapons. All that really matters is armor to dmg ratio. Not alot of strategy except to rush up weapon tech and mass. In Civ V there were alot of changes to combat, and I love them. The removal of stacking makes unit placement important. Combined with ranged units and terrain effects there is alot of strategic depth. While teching is important proper unit placement and taking advantage of terrain can allow players to overcome greater numbers or tech disadvantages. Combat and terrain change over time as units evolve through the ages in CIv, in Elemental they stay the same.

Conclusion: The combat system in Elemental needs Strategic depth, even beyond the weapon system revealed for FE. Even the best tactical combat won't be able to compete with Civ, because Civ has so much strategic depth to combat now.

 

Barbarians / Monsters

Elemental has a lot more variance in monsters than Civ. Barbarians are just normal units that spawn from camps and attack players. They also last all game unlike Barbs. While I consider monsters to be to similar and UP late game to show their true potential, I expect that Elemental will rock Civ here in FE. That said from a game play perspective Barbs do do some things better then Elemental. Since cities don't grow in size in Civ, barbs running around destroying improvements is really annoying. Barbs can also capture the workers that you have out building improvements. Combined this makes  Barbs really annoying, but in a good way. The only downside to this is that really early game it takes around 18 turns to produce a worker and since you cannot build buildings and units at the same time losing a worker is a huge deal. In Elemental monsters are much more threatening because they can kill cities, unlike in Civ. It's all or nothing. Barbs are more gradual they run amok and do damage to cities, they don't destroy them completely or die hopelessly. I prefer this system because in Elemental all you do is build a few basic units in a city and you are monster proof, no thought required. However in Civ it is lame that barbs can't attack cities, especially empty recently founded ones.

Conclusion: Elemental has a better system because of the range of monsters and mechanics, but could pick up some stuff from Civ.

 

Faction Diversity

Not a lot in either game. Civilization has a advantage just because of unique units buts it's a small one. Unique units don't last long and usually change much. Neither game has teams that play significantly different then others.

Conclusion: About the same.

 

Economy

Civilization has a much better economy. Your juggling every resource all game, unlike in WoM where most are pointless and the product of some sort of spam. 

Conclusion: Elemental's economy needs balanced.

 

AI

In both games the basic AI's are all right. Elemental's however has more weaknesses. It is broken in regards to diplomacy. Both the games also have a problem with combat. The trade-off of all the strategic depth added to combat in Civ is that the AI is to stupid to do it properly. A good player can trounce an AI with superior numbers and equal tech easily. The Elemental AI also sucks at combat it runs at you stupidly, always allowing you first attack and does not design units well. Diplomacy is just so much better in Civ because of the many more options and a smarter diplo AI.

Conlcusion: If Elemental's diplo AI and system gets fixed then they will be equal. With a a good combat AI it would be better.

 


20,705 views 36 replies
Reply #1 Top

These kind of posts make me sad. Mainly because I crave a game with all the best aspects of Civ and all the best aspects of WoM.

Which, sadly, will never happen.

Reply #2 Top

I'd be interested in seeing a comparison of Civ V to Civ IV on the latest patch.  I haven't heard enough good things to justify not sticking with Civ IV.

Reply #3 Top

Quoting tetleytea, reply 2
I'd be interested in seeing a comparison of Civ V to Civ IV on the latest patch.  I haven't heard enough good things to justify not sticking with Civ IV.
End of tetleytea's quote
This.

Civilization 5 seems to have tried to appeal to a new market, which needless to say alienates their long-time fan base. There's not much more to say, really. I know lots and lots of people that are still playing Civilization 3 or Civilization 4, or even Civilization 2.

But after about a month, the verdict on Civilization 5 was pretty clear: Fun for a little while, but with little-to-no lasting appeal. Before the release of Dragon Age 2, I was baffled how someone could take such a dump on their own franchise.

But apparently it's what all the cool kids are doing these days.

Reply #4 Top

I haven't played much Civ 4 but I played a lot of Civ 3. Mostly the only reasons I would upgrade is because of UI and combat. Combat is much deeper now, and very distinctly Civilization. I love it, but ya the rest of the game is kinda simple. Not bad but a little raw. The new UI is actually pretty cool and allows you to do turns extremely quickly and makes it actually impossible to forget to do something without being intrusive or awkward. As for the rawness the tech and unit balance seems out of place to me.

However it's basically impossible to fight another civilization before the late medieval age. It takes a long time to set up the infrastructure like roads and mines and city buildings needed. This leaves you with no time to build troops, and since cities are so hard to take having more then 1 or 2 to scare off barbarians is kinda pointless. Tech goes by so fast you are always in a rush to build buildings which means building troops leaves you behind. You start pretty far away from other civs as well. All this means that by the time you get roads or any where near your opponent their cities are naturally very tough and you need catapults to break them. Not being able to really get to large fights before the medieval age also means that a lot of unique units are kinda pointless.

Reply #5 Top

Quoting DsRaider, reply 4
I haven't played much Civ 4 but I played a lot of Civ 3. Mostly the only reasons I would upgrade is because of UI and combat. Combat is much deeper now, and very distinctly Civilization. I love it, but ya the rest of the game is kinda simple. Not bad but a little raw. The new UI is actually pretty cool and allows you to do turns extremely quickly and makes it actually impossible to forget to do something without being intrusive or awkward. As for the rawness the tech and unit balance seems out of place to me.

However it's basically impossible to fight another civilization before the late medieval age. It takes a long time to set up the infrastructure like roads and mines and city buildings needed. This leaves you with no time to build troops, and since cities are so hard to take having more then 1 or 2 to scare off barbarians is kinda pointless. Tech goes by so fast you are always in a rush to build buildings which means building troops leaves you behind. You start pretty far away from other civs as well. All this means that by the time you get roads or any where near your opponent their cities are naturally very tough and you need catapults to break them. Not being able to really get to large fights before the medieval age also means that a lot of unique units are kinda pointless.
End of DsRaider's quote

I can think of one reason to get Civ4

Fall From Heaven 2

Reply #6 Top

Quoting tetleytea, reply 2
I'd be interested in seeing a comparison of Civ V to Civ IV on the latest patch.  I haven't heard enough good things to justify not sticking with Civ IV.
End of tetleytea's quote

 

They're two very different games.  I play both.

Reply #7 Top

Quoting DsRaider, reply 4
I haven't played much Civ 4 but I played a lot of Civ 3. Mostly the only reasons I would upgrade is because of UI and combat. Combat is much deeper now, and very distinctly Civilization. I love it, but ya the rest of the game is kinda simple. Not bad but a little raw. The new UI is actually pretty cool and allows you to do turns extremely quickly and makes it actually impossible to forget to do something without being intrusive or awkward. As for the rawness the tech and unit balance seems out of place to me.

However it's basically impossible to fight another civilization before the late medieval age. It takes a long time to set up the infrastructure like roads and mines and city buildings needed. This leaves you with no time to build troops, and since cities are so hard to take having more then 1 or 2 to scare off barbarians is kinda pointless. Tech goes by so fast you are always in a rush to build buildings which means building troops leaves you behind. You start pretty far away from other civs as well. All this means that by the time you get roads or any where near your opponent their cities are naturally very tough and you need catapults to break them. Not being able to really get to large fights before the medieval age also means that a lot of unique units are kinda pointless.
End of DsRaider's quote

In a Civ IV, you can easily go to war long before the late medieval age, and this is true to an extent in civ 3. In fact, an early war can give you a very distinct edge if you focus your war effort on destroying infrastructure. While you won't be rolling over your opponent or even really taking territory, you can easily use harassment units, like chariots and horse archers, to devastate luxury and strategic resources. If you are playing a longer game, such as an epic or marathon game, early wars are even more likely simply due to the expansive amount of time between the beginning of the game and the medieval period.

Reply #8 Top

What I didn't like about IV is just because you research something you automatically get it as a resource in your territory. In III you had to "fight" for some resources you researched. This was one of the best features of III but III sucked because it didn't have all the options of IV which made IV great like setting ai aggressiveness and turning on and off many different options to your liking. The diplomacy screen was better in IV as well since III couldn't show all the opponents on one page and you had to flip back and forth if you used more than 7 or 8 opponents. V of course is just totally crapola and for a new generation of civ players but not for me. They took out too much that was great about the others and basically just dumbed it down to a romper room tinker toy sort of game.

Reply #9 Top

Civilization 5, Civilization 1 to 4, you could create Civilization of your own, and leader of your own (most of time it's my name, LOL) but I'm not so sure about Civilization 5, it's seem you stuck what they gave to you, not able to create civilization and leader without mod? Other thing, do you still had to use steam?

Reply #10 Top

I'm sorry this isn't in line with the post, but.. do any of you know if free-colonization allows for the native americans to use the muskets & horses that are sold to them, I believe the non-free colonization does this.  I love helping the 'minor factions' find there glory & can't wait till they are brought back to E:wom/E:fe.

Reply #11 Top

When people post opinions on games they should list what expansions and mods they are using if any at all.

Reply #12 Top

by fay Civ 5 is the more polished game. UI wise, gameplay wise, everything wise. although it was simplified somewhat from Civ 4, their experience in making games clearly shows.

e:wom, while it has some great ideas and potentional, i would consider to be a total flop. the UI is a hot mess, soo many bugs, things just don't meld together very well. elemental was more like a b movie compared to a triple a release like Civ 5.

almost a year from release and elemental is still in a barely playable, barely fun state. Civ 5 on the other hand was patched up pretty well and wasn't close to the disaster e:wom was on release.

i'm hoping e:fe will be the elemental game we were all waiting for. especially with the designer from Civ 5 on board and Derek Paxton leading things.

Reply #13 Top

difference between EWOM and Civ5 can clearly be seen because of this reason

the company that made Civ5 is much bigger then SD which means they have more resources (AKA developers) working on patches and stuff to fix things.

Reply #14 Top

Can anyone answer could you create Civilization of your own, and leader of your own? or you stuck what they gave to you, old way same history nation?

Reply #16 Top

Quoting Luckmann, reply 3


Civilization 5 seems to have tried to appeal to a new market, which needless to say alienates their long-time fan base. There's not much more to say, really.
End of Luckmann's quote

You simply cannot speak for all of us "long time fan base". I'm not alienated and I've played from the beginning of the series and I like Civ 5.

It's about a gagillion times more fun than Elemental WOM. EWOM has more potential, sadly I think it'll never be fulfilled seeing as FE isn't just a better EWOM, it's an entirely different game. So the fantasy 4x game we've all been craving is going to die with EWOM.

I still play Civ5 as regularly as possible (which isn't that much due to lack of time).

But please people, STOP speaking as if you're the voice of a whole segment of population, you just come off poorly seeing as it's evident you're full of crap now. Just say it alienated you and some people you know, that's the truth as you know it.

Reply #17 Top

I have been playing Civ 5 for some time after the latest patch, and I can say even it's "deep" combat system is just an inferior clone of the old hex-based games like Fantasy general or its modern incarnation, Elven legacy.

Still, years old Fantasy General is much better than Civ5. Why? Because of greater consistency.

Ranged units, for example, fire back when they have sufficient range to match the attacker. Makes sense, right? No more exploity ganging up on one unit with ranged troops, because the target fights back. Fantasy general gets it, Civ5 not. Plus, FG has special skirmish attack that needs adjacency, but only skirmishers may fight back (not melee troops). Even more depth.

Also, ranged troops provide fire support for adjacent melee troop attacked in melee, encouraging combined arms. But Civ 5 reinvents the wheel and forgets all those lessons learned.

And don't even make me speak about flanking... and morale...

Reply #18 Top

I think there seems to be a misconception running amok in these forums. Fallen Enchantress will most definitely still be a fantasy 4X game, even though it is very much different to WoM.

Reply #19 Top

Brad said Fallen Enchantress would be a First Person Shooter phone app for the iPhone.

Reply #20 Top

I thought Brad had said that FE was going to be an MMORPG for the Wii.

Reply #21 Top

Be serious guys, they wouldn't alienate the fan base by taking FE into an entirely new genre like FPS or MMORPG. FE will obviously be returning to the roots of the Fantasy TBS genre: a combination strategy board game and pen-and-paper RPG.

Reply #22 Top

Stop trolling. Just to make sure no one gets too confused, the three posts above are jokes. Fallen Enchantress will be a LARP game and it will be released as soon as the graphics on level three have been tightened.

Reply #23 Top

I love the Graphics on LARP games, they seem so...real.

Reply #24 Top

Just wait until you see how they've tightened up the Enchantress.

Reply #25 Top

Your evaluation and conclusion for Combat I find highly confusing:

 

Elemental has a tactical battle system, and designable units while CIV does not, yet combat in Civ is still more fun and strategic. In elemental all units in combat act the exact same, and you just equip them with better armor and weapons. All that really matters is armor to dmg ratio. Not alot of strategy except to rush up weapon tech and mass. In Civ V there were alot of changes to combat, and I love them. The removal of stacking makes unit placement important. Combined with ranged units and terrain effects there is alot of strategic depth. While teching is important proper unit placement and taking advantage of terrain can allow players to overcome greater numbers or tech disadvantages. Combat and terrain change over time as units evolve through the ages in CIv, in Elemental they stay the same.

I'm not sure how you find Civ's combat system more strategic, aside from having hex tiles (which I like).  I am very baffled by your claim all Elemental combat units act the same but not in Civ, when Elemental's combat units are a lot more customizable ... Elemental has ranged units, much like Civ, but you have a lot more options for outfitting your units to make them stronger or faster or cheaper (so you can just swarm an enemy).  And again you say the units stay the same in Elemental over time, have you ever even played Elemental?  You research and unlock new weapons and armor and build units (or swap out the equipment on your existing units).  Elemental has a lot more strategic depth in this regard than Civ, and has essentially the same ranged/melee/mounted tactical choices as well.