[1.19n] Strategic AI Analysis
Prior 1.19m analysis here: https://forums.elementalgame.com/407804
Purpose: Analyze strategic AI behavior to help identify issues and hopefully help improve the game.
Scope: Basic block and tackle strategic actions such as exploration, expansion, city improvements, etc.
Scenario:
- Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 10 and spread them out
- Ridiculous across the board
- Max players
- Normal pacing
- Normal sov
- Playing as Pariden
- Used Ctrl-U cheat to see entire map
- Used Ctrl-Z cheat to cycle turns
Saves:
- S12: http://dl.dropbox.com/u/19969679/Elemental/119n/119n_AITEST_12.EleSav
- S24: http://dl.dropbox.com/u/19969679/Elemental/119n/119n_AITEST_24.EleSav
- S36: http://dl.dropbox.com/u/19969679/Elemental/119n/119n_AITEST_36.EleSav
- S48: http://dl.dropbox.com/u/19969679/Elemental/119n/119n_AITEST_48.EleSav
- S60: http://dl.dropbox.com/u/19969679/Elemental/119n/119n_AITEST_60.EleSav
Faction Concerns:
- Yithril
- S12 FP5 (1 city) - housing, unit queue
- S24 FP5 (1 city) - unit queue
- S36 FP10 (1 city) - none
- S48 FP15 (1 city) - none
- S60 FP34 (2 cities) - none
- Resoln
- S12 FP5 (1 city) - spouse on a city but not in a city
- S24 FP11 (1 city) - unit queue, SPOUSE DEAD
- S36 FP30 (1 city) - SPOUSE DEAD
- S48 FP44 (1 city) - SPOUSE DEAD, PIONEERS NOT PATHING
- S60 FP47 (1 city) - SPOUSE DEAD, PIONEERS NOT PATHING
- Gilden
- S12 FP3 (1 city) - spouse on a city but not in a city, housing, improvement queue
- S24 FP7 (1 city) - none
- S36 FP17 (2 cities) - housing
- S48 FP29 (3 cities) - available champions
- S60 FP43 (4 cities) - available champions
- Umber
- S12 FP4 (1 city) - spouse on a city but not in a city
- S24 FP9 (1 city) - spouse on a city but not in a city, unit queue
- S36 FP12 (1 city) - none
- S48 FP37 (2 cities) - none
- S60 FP69 (2 cities) - none
- Magnar
- S12 FP3 (1 city) - none
- S24 FP12 (1 city) - none
- S36 FP17 (2 cities) - none
- S48 FP43 (2 cities) - none
- S60 FP60 (3 cities) - none
- Altar
- S12 FP5 (1 city) - none
- S24 FP9 (1 city) - none
- S36 FP26 (2 cities) - none
- S48 FP33 (2 cities) - none
- S60 FP43 (3 cities) - available champions
- Tarth
- S12 FP5 (1 city) - none
- S24 FP9 (1 city) - none
- S36 FP17 (1 city) - none
- S48 FP19 (1 city) - PIONEERS NOT PATHING
- S60 FP24 (1 city) - unit queue, PIONEERS NOT PATHING
- Kraxis
- S12 FP5 (1 city) - housing, improvement queue, unit queue, spouse on a city but not in a city
- S24 FP6 (1 city) - spouse on a city but not in a city
- S36 FP12 (1 city) - spouse on a city but not in a city
- S48 FP16 (2 cities) - spouse on a city but not in a city
- S60 FP26 (3 cities) - spouse on a city but not in a city
- Capitar
- S12 FP5 (1 city) - housing, unit queue
- S24 FP5 (1 city) - housing, improvement queue, unit queue, POP LOCKED
- S36 FP5 (1 city) - housing, improvement queue, unit queue, POP LOCKED
- S48 FP5 (1 city) - housing, improvement queue, unit queue, POP LOCKED
- S60 FP6 (1 city) - housing, improvement queue, unit queue, POP LOCKED
Summary of Observations:
- URGENT PROBLEM: Brad, something is desperately wrong with Capitar's AI as also noted in the prior 1.19m analysis. Can you please fix this? He's completely pop locked. Fun factor -10 when an enemy faction refuses to play the game.
- URGENT PROBLEM: Multiple spouses did not occupy their capitals and instead sat on top of them. Resoln's apparently was attacked and killed by wandering monsters. Kraxis' spouse continued to teabag her capital.
- URGENT PROBLEM: Pioneers are being created by both Resoln and Tarth but are not pathing to create new settlements. Fun factor -3.
- Umber and Magnar are playing solid well-rounded games.
- Looks like gearing spouses and sov's is better than prior builds - but still not using max tech/gildar to rock 'em out.
- SOV's need to use items they find such as books and stuff, appears they don't.
- Spouses and sov's should get some xp and level as well.
Can you please plug the holes? Thank you.