1.19n Changelog

*** 1.19n is a BETA patch ***

*** 1.19n is scheduled for release on 4/20/2011 ***

 

Changes:

1. Fixed an issue where you are unable to reequip default (ie: starting) equipment.

2. Fixed an issue that could cause crazy ZoC placement when rebuilding a city on the location of a destroyed city.

3. Fixed an issue with improvements no auto-upgrading when capturing a city.

4. Fixed an issue with environment and ZoC no updating properly after capturing a city.

 

6,544 views 13 replies
Reply #1 Top

You're soon running out of letters. :p

Reply #2 Top

Yay for fixing the environment after capturing a city! No more dead Kingdom lands! Does the equipment issue also fix other weapons getting stuck and being unable to equip a new weapon?

Thanks for the fixes!!!

Reply #4 Top

Woohoo!

Reply #5 Top

Why I don`t see this new patch in the IMPULSE ? ;/

Reply #6 Top

Quoting Azzazell, reply 3
Whats is this ZoC ?
End of Azzazell's quote

Zone of Control.

In Elemental the borders projected from your cities.

Reply #7 Top

How can this be? A new patch without

 

1. Memory leak fixes.

2. Performance improvements.

8(|

 

What's this world coming too?

 

Reply #8 Top

Yeah. I have grown accustomed to the leaks--sadly enough ;)---but in the last 2 patches I have been plagued by slow play on both the main screen and tactical. It comes and goes. I either cannot cast spells, get only one move for each unit or some other debilitating combo. I ignored it in the m patch but it persists in the n. Anybody else experiencing this?

 

http://dl.dropbox.com/u/16468196/womn.EleSav

Reply #10 Top

Please can you add for there not to be a limitation on how far a destination can be.  It gets really annoying when the game doesn't want to register where I click the mouse because it thinks its too far away.  Teleporting and Return helps but not always as sometimes you don't want to necessarily transfer to your zone of control.  Sometimes you want to get to an adventure item on the other side of the map not anywhere near your zones of control.  A spell would probably be the easiest thing but I don't mind traveling by foot or horse.  It just gets annoying to have to click at a space where I really don't want to go or is only halfway to my destination because the game thinks my destination is too far away and doesn't want to register it.  Please next patch, preferably in 1.2.  I don't consider a game mechanic because the game makes no reference about destination being too far away.  

And please add multiple caravan use of more than 3 per city to the Kingdom side of things.  

Reply #11 Top

I agree with Phylast57. I think the focus should now shift on performance so that the game becomes more playable. If it runs out of memory, we can restart and load the last autosave, shit happens. But if the game slows down to the point where it becomes unplayable, it just isn't worth playing. I really really don't think this game is more CPU intensive then GalCiv2 Twilight, and that ran perfect after thousands of turns. Of course it had years and years of perfectioning.

Regarding features, aside from more magic stuff, please improve diplomacy and the foreign relations system, maybe in 1.3 or whatever. Diplomacy is just.. useless and broken. The AI won't even consider surrendering even if I destroyed it's entire army and many of cities.

Reply #12 Top

put a volcano in his capital city.  hehehe.  I thought it made the city look better, uh or lack of city afterwards hehehe.  after I turned like three of their cities to volcanos out of like 12-15 i accidentially decided to remodel their capital not realizing it was their capital

A message popped up on the screen afterwards saying Altar has abandoned the map.  And the rest of cities disappeared.  I started laughing.  Whoopsie-daisy.

Reply #13 Top

Derek, 1.19n strategic AI analysis here: https://forums.elementalgame.com/407926

Capitar needs to be fixed...

Summary of Observations:

  • URGENT PROBLEM: Brad, something is desperately wrong with Capitar's AI as also noted in the prior 1.19m analysis. Can you please fix this? He's completely pop locked. Fun factor -10 when an enemy faction refuses to play the game.
  • URGENT PROBLEM: Multiple spouses did not occupy their capitals and instead sat on top of them. Resoln's apparently was attacked and killed by wandering monsters. Kraxis' spouse continued to teabag her capital.
  • URGENT PROBLEM: Pioneers are being created by both Resoln and Tarth but are not pathing to create new settlements. Fun factor -3.
  • Umber and Magnar are playing solid well-rounded games.
  • Looks like gearing spouses and sov's is better than prior builds - but still not using max tech/gildar to rock 'em out.
  • SOV's need to use items they find such as books and stuff, appears they don't.
  • Spouses and sov's should get some xp and level as well.

Can you please plug the holes? Thank you. :cylon: