[1.19h] Movement Point Problems
Why do units with more than two movement points always start with 2 movement points upon reload of a saved game instead of their full movement points? I've been wondering that for awhile. On a related note, why do units stationed in a city suffer the lowest available movement points of other units in the city? I assume it's because the game considers the stationed units as a stack but it's irritating to have a 4 movement point hero at 2/4 movement points because other units in the city are slowasses. If I move the hero outside the city and station them there, then they retain their full movement points. That then becomes slightly annoying because the hero is in the next available unit queue (is not in the queue when in a city). Overall it's a minor issue but mildly irritating. Something to consider polishing when priorities allow.