Can you give me a few better stories from RTS games?
End of TorinReborn's quote
Happy to:
Starcraft.
Homeworld.
Battle for Middle Earth.
Warcraft III: Reign of Chaos.
Dawn of War II.
These are just the few that I've played. Starcraft II's story is the weakest story Blizzard have ever told, however it features the highest production values Blizzard have ever produced.
Can you name me one RTS that has more interesting and more diverse missions?
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This all depends on your definition of "interesting" and "diverse". Starcraft II's single player campagin featured a variety of mission designs... all of which lacked any real strategic requirement. You never out-thought anything or anyone - you merely did what the mission told you to do. Seige Tanks here. Bunkers there. Build this missions new Unit to counter the Units the mission throws at you. When in doubt, build Marines and Banshees and you'll win through sheer force.
Starcraft at the very least required the player to play the strategy card a few times throughout the course of the game. Starcraft II spends more time setting up gimmicky missions with arbitrary requirements on the player than it does allowing the player to stretch their strategic muscle.
Again, it featured very gimmicky missions that didn't require a great deal of thought to get through. Compare that to something like Rome: Total War or ever the original Starcraft, and Starcraft II is essentially a collection of the kind of maps players would make using the World Editor rather than a series of 'missions'. They're simply very polished.
Sterile multiplayer? Are you kidding me? It has a extremely competitive MP and a whole system to support it. Then it has many modes and user made maps for more casual players. There is nothing like it except other Blizzard RTS games.
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The gameplay is fine - and it would want to be, being it's copy and pasted whole sale from Starcraft. The multiplayer environment is devoid of social interaction. The chat rooms are terribly implimented and clearly shoe-horned in after the massive backlash they received for not putting them in the first place. Apart from the chat rooms, the "GG" messages you get during the game, there is no social interaction of any kind. It's sterile; they might as well populate the regionally restricted servers with bots, because you'd never know the difference. They billed
Battle.net 0.2 as a social network, and it has NO social features. No profile customisation, no community to interact with - nothing. You click "Find Match", cannon rush your opponent, rinse and repeat. They had 10 years to get this right, and what we get is a gimped version of Xbox Live coloured Space-Cliche-Blue.
My issues are all reasonable issues to have. Yet, no professional review reflected this. Why? Because it's a major entry in a major franchise from a major publisher who spent major bucks on major production values at the cost of everything else. For example, Tychus was added into the game after the reveal trailer went public. Considering the time frame involved, and how many cut-scenes feature Tychus, it's clear Blizzard spent more time ensuring their regional restrictions worked and couldn't be circumvented than they did on ensuring the single player campaign was entertaining. It was thrown together. Blizzard spent one hundred million dollars on Battle.net 0.2 and Starcraft II, and it received massive review scores despite being a mere copy paste from Starcraft with better graphics and cut-scenes, and a multiplayer component that is devoid of social interaction. An 8/10 in my books. Not 10/10, and certainly not better than Starcraft.
Production values = review score. This is the issue.