Crysis 2 Leaked

49 Days early to boot

It's hard to remain positive about the future of PC Gaming - that doesn't involve Facebook, I mean.  Crysis 2, complete with the DRM Master Files for Online Authentication, have been leaked some 48 days early.  Check out the news article here.  I suspect things like this are the reason why most developers now focus on Consoles, where Piracy - while still present - represents a much smaller problems.

44,807 views 18 replies
Reply #1 Top

Oh dear... we'll be hearing about this for years to come.

Reply #2 Top

I'm guessing someone is about to loose their job for that...

Reply #3 Top

Quoting kyogre12, reply 2
I'm guessing someone is about to loose their job for that...
End of kyogre12's quote

I would certainly hope so. I'm not that big of an antipiracy advocate, but this is truly disgusting.

I suppose it would be an excuse to delay the game and try to put some more content in/fix the DRM system so people have a reason besides pity to buy it. Probably won't happen though.

Reply #4 Top

But this is only a beta, not the final retail game. 

Reply #5 Top


It's hard to remain positive about the future of PC Gaming - that doesn't involve Facebook, I mean.  Crysis 2, complete with the DRM Master Files for Online Authentication, have been leaked some 48 days early.  Check out the news article here.  I suspect things like this are the reason why most developers now focus on Consoles, where Piracy - while still present - represents a much smaller problems.
End of quote

Please pile on some more fear. For one thing, unless someone hacked into Crytek, or broke into their office physically, this has nothing to do with pirates.

Second of all, piracy is just as rampant on the consoles as it is on the PC. Haven't you been paying attention to Sony's on-going war on piracy? And when was the last leak you've heard of on the PC? My bet would be Half-life 2 which happened a hell of a long time ago.

The thing that is attractive about a closed, static platform like the PS3 or Wii, is that developers have a far easier time developing knowing that the hardware and software configuration will essentially remain constant. This is why large developers such as Rockstar develop primarily for consoles.

Reply #6 Top

Also consoles are a more captive audience, so you can charge more and they'll accept it.

 

 

Reply #7 Top

And when was the last leak you've heard of on the PC? My bet would be Half-life 2 which happened a hell of a long time ago.
End of quote

Spore? Wasn't that leaked like a month in advance or something like that?

Quoting coreimpulse, reply 4
But this is only a beta, not the final retail game. 
End of coreimpulse's quote

It's still not exactly good for your employees to leak things like this to the public. They probably violated their contract doing that.

Reply #8 Top

Quoting TheProgress, reply 5
...Please pile on some more fear. For one thing, unless someone hacked into Crytek, or broke into their office physically, this has nothing to do with pirates...
End of TheProgress's quote

DRM in general has little to nothing to do with piracy, however that doesn't stop Publishers from claiming that's what it's for.  The moment the game hits the net - even in a near-but-not-quite-final-state - it becomes the subject of piracy.  Do you really think the developers who toiled away on this game are going to care what word you use to describe it?  People are going to download - in particular, pirating crews - for both the game, and the DRM Masterfiles, which will make cracked the DRM a cake walk.

Second of all, piracy is just as rampant on the consoles as it is on the PC. Haven't you been paying attention to Sony's on-going war on piracy? And when was the last leak you've heard of on the PC? My bet would be Half-life 2 which happened a hell of a long time ago.
End of quote

Actually, Consoles have less piracy due to the additional effort required.  PC Gamers are nearly all PC Savy; Console gamers game on the Console to avoid having to be PC Savy.  While the amount of knowledge required to pirate a console game is minimal for a PC User, it's quite a bit of work for a non-PC User.  By sheer definition of their demographics, Piracy is less of an issue on the Consoles.
And Half-Life 2's source code was stolen.  Considering the entire game was re-written anyway, it had little impact on the final game.

The thing that is attractive about a closed, static platform like the PS3 or Wii, is that developers have a far easier time developing knowing that the hardware and software configuration will essentially remain constant. This is why large developers such as Rockstar develop primarily for consoles.
End of quote

Publishers focus on Consoles because Games sell better on Consoles.  Dead Space, a great Sci-Fi Horror Game, sold woefully on the PC, whereas on the Console it flourished.  Alot of Publishers - like EA Games, Activision Blizzard, Ubisoft, etc. - believe that Piracy is rampant on the PC.  It's why games are loaded with intrusive, and downright harmful DRM.  Whether or not that is the case, it doesn't matter; the subject of my OP will be used as "proof" for Piracy.  The issue about Hardware is partly true, however with standardised APIs becoming practically overabundant, it's really less of an issue.

Reply #9 Top

Quoting ZehDon, reply 8

DRM in general has little to nothing to do with piracy, however that doesn't stop Publishers from claiming that's what it's for.  The moment the game hits the net - even in a near-but-not-quite-final-state - it becomes the subject of piracy.  Do you really think the developers who toiled away on this game are going to care what word you use to describe it?  People are going to download - in particular, pirating crews - for both the game, and the DRM Masterfiles, which will make cracked the DRM a cake walk.

End of ZehDon's quote

I didn't say say a word about DRM (that's an entirely different argument all together). I wasn't talking to or about publishers/developers and their vocabulary usage. I'm stating that this specific event, has little to do with actual pirates - you know, the people who buy a game, and then proceed to upload it online with cracks, etc.

 

Quoting ZehDon, reply 8

Actually, Consoles have less piracy due to the additional effort required. While the amount of knowledge required to pirate a console game is minimal for a PC User.

End of ZehDon's quote

I'll admit I did it as well when I was saying that piracy is just as rampant on consoles but, give me some stats. Don't just state an opinion as fact. An article on (some) leaked console games: http://xbox360.ign.com/articles/111/1115272p1.html

 

Quoting ZehDon, reply 8

And Half-Life 2's source code was stolen.  Considering the entire game was re-written anyway, it had little impact on the final game.

End of ZehDon's quote

 

The game wasn't re-written... but that aside I was bringing up HL2 because that is the last time that I can recall, that a PC game was leaked. Your original post made it sound like this was a common occurrence. One leak over the past 6 or so years doesn't spell the end for PC gaming. Indie and smaller more original companies are proving this (200,000+ sales of Magicka in 17 days, over 1,000,000+ sales of Minecraft, etc).

 

Quoting ZehDon, reply 8

Publishers focus on Consoles because Games sell better on Consoles.  Dead Space, a great Sci-Fi Horror Game, sold woefully on the PC, whereas on the Console it flourished.
End of ZehDon's quote

Consoles cost less (in the short run) and are more common, so sure, there is a wide market for games produced for consoles. But developing a console game does not automatically equal great sales. And your example with Dead Space is terribly flawed: the game was released on multiple systems. So ignoring the fact that many PC gamers also own consoles, you're also taking the sales stats (or lack of cited sales stats) from two platforms and comparing them to a single platform.

Reply #10 Top

Not to mention it is very genre-dependant. I've yet to see a successful MMO or RTS game on a console. Yeah, I said it.

Reply #11 Top

DC Universe online?  Final Fantasy XI?  Two successful MMOs right there.  (not exclusives, but you didn't say just exclusives)

 

Also, for console release date piracy, a game capcom expects to sell 2 mil on, Marvel vs Capcom 3, many people I know are playing pirated copies right now.  A few have legit copies on a broken street date, but it's mostly piracy.   The game isn't supposed to be out for another few days.

 

As for RTS- that's a limitation of the controls more then anything else.  How many non-Blizzard RTS's do well these days anyways?  It's a genre about as aged as fighting games.

 

 

Reply #12 Top

The judges are still out on DC universe, but FFxi was huge, you're right about that.

Reply #13 Top

Halo 3 and Halo Reach were both leaked months early. The actual games. Not betas. The 360 must be in its death throes if their blockbuster title is leaked, since the beta of an decent FPS on the PC leaked is a mighty deathblow! There are actually a lot of console games leaked early.

 

PC gaming deterioration has much more to do with the attitude of the up and coming gamers, and the types of games they buy, regardless of their quality, than with any amount of piracy. Game development is also limited to the outdated console hardware. There are fewer of us than there are of them, and game development is not a charity.

 

Granted, pirating on the consoles is just slightly more intensive than pirating for the PC. If you were so inclined to try, to not fail requires that you're not an idiot, and have friends who also are incompetent enough to not know how to use google or craigslist.

 

 

Reply #15 Top

I still LOL hard when publishers blame PC gamers for all the software piracy.  Because the 360, Wii, PSP, and DS haven't been modable for years and there wasn't just a huge stink that the PS3 was finally broken.  Who exactly are they fooling at this point?  Shareholders who know nothing about technology?

Anyway, it's just smoke and mirrors at this point to bring in heavier DRM that they were going to roll out regardless.  Anyone who believes otherwise is in denial.

On a side note, I fail to see why they bemoan piracy when their OWN EMPLOYEES are the ones leaking it.

Reply #16 Top

Well, over the years, development costs to make the "AAA" games has increased a lot.  For some reason games have to look "next-gen" with every new title. 

Reply #17 Top

I don't see why folks are calling it piracy.  It's not piracy.  This is more akin to Industrial Espionage.  A current employee leaks a copyrighted engine and game system.  The thing is, why does this individual hope to gain?  Is there any thing foreign competitors can use it for or other companies?  More to the point, the person whome leaked it must know there will be consequences, possibly even lawsuits.  What would be the pay off to make them do this?

Reply #18 Top

I'll buy any game I like regardless of its piracy status and I guess most people are the same way. The only games I won't support under any condition are those bundled with restrictive and intrusive DRM