Is This Really an Arcade Game?

Okay, it's year 359 AC and my little sorceress and her 4 kids (along with a fully buffed earth elemental) have been rolling up the kingdom of Altar for the last 550+ turns, capturing 37 of his settlements and whacking Relias 17 times. He has another 4 settlements somewhere. But here's the thing - for the entire time, the game has been spawning monster units every turn and taking up at least three quarters of the game play. Just wave after wave. Some of you may remember an old Atari game called Space Invaders where the player moved side to side shooting down wave after wave of alien spaceships. This game has given me the same feeling, only the spaceships have been replaced by bandits, wolves, spiders, bears, and crazed Walmart associates. I have seen this sort of thing before, when a game design becomes too much for the talent, capacities, and resources of the design team. They just shrug their shoulders, pour themselves a stiff shot and turn the design into an arcade game and move on. One example is the original Privateer which had a terrific design and wonderful elements but they were all chucked in favour of turning a potentially outstanding design into a twitch game. I sincerely hope that is not what is happening with Elemental. I have stuck with this game since pre-release days and will continue to do so, but I am becoming rather apprehensive about the non-direction the game is taking. I hope I am wrong. If I am. I will be very ashamed and I will go stand in the corner.

 

7,593 views 5 replies
Reply #1 Top

You, Corner, Now. That is all.

Reply #2 Top

 

it seems silly to me that people are still occasionaly talking bad about Elemental. I mean, everyone knows it's messed up. The thought that the game could be completely fixed between release and now just seems silly to me. It must be a huge project to fix the game, probably taking more resources now to fix it than to finish doing it right in the first place. So really, serious judgement has to wait for the expansion at least. Might as well not try to over-analyze things unless it's to provide a bug report or some specific commentary for SD to use.

Reply #3 Top


Some of you may remember an old Atari game called Space Invaders where the player moved side to side shooting down wave after wave of alien spaceships.
End of quote

 

They way you have described Space Invaders.....

 

Now I KNOW I'm old....

 

;P

Reply #4 Top

Actually, Elemental in that regard resembles much more Tower Defense Games.

Reply #5 Top

If the caravans could be escorted with some automation that wouldn't be a problem. Cities needs to be defended and some armies could hunt the waves. Butneed of rebuilding bunch of caravans every 50 turns is not fun.

It would be nice to have some left soldiers stack with caravan and moving with them. Or whole branch of caravans tech that will add better and better escorts.