Question about Children

My sovereign married a woman many seasons ago, and they've had 4 children, all girls. I cant marry the daughters off because the other kingdom only has a daughter as well. Why havent they had any sons? Also, they had the daughters hundreds of turns ago, and the first daughter died in battle if that has anything to do with it.

3,886 views 12 replies
Reply #1 Top

They might have died or been married already to some one else. 

Reply #2 Top

If you are only playing against 1 other faction, and all of its children are girls, then your best hope is to find a minor faction (assuming you've turned on minor factions and it hasn't been destroyed - it seems like all the computer major factions like to kill the only minor faction I have ever seen) and hope that they have a son. Otherwise the way elemental is set up, your dynasty will never grow beyond the first generation. If the other kingdom had sons and they got married off to some other faction's children, you should eventually receive notice of children being born/coming of age. As soon as you see a "X has come of age" type message, go talk to the faction that X joined and see if X is male and that faction is willing to marry X into your faction (the notice indicate which side of the family X joined - i.e., 'X grew up but joined Magnar').

You might also be completely out of luck and all factions in game only have surviving daughters.

Reply #3 Top

It would be nice if there was an option to adopt at least 1 Hero of your choice into your family.

Reply #4 Top

Quoting Mystikmind, reply 3
It would be nice if there was an option to adopt at least 1 Hero of your choice into your family.
End of Mystikmind's quote

Given the general aversion to complexity, adoption mechanics are probably far too much to hope for, but I'd certainly enjoy playing with something that had offspring to competed and cooperated according to how they saw themselves in a family hierarchy.

Excluding something like make Janusk a (re-incarnating?) fertile hermaphrodite, it seems like the thing the dynasty system really needs is an option to recruit champions through marriage. That could add an interesting strategic choice between diplomatic marriages and building the family to help produce champions.

And since Rod16 posted that idea, I've been thinking that including champions as viable marriage partners for scions could also support a fix/change to the girls-go/boys-stay thing. Marriage partners should move from weaker houses to stronger houses, unless the stronger house wants to send the offspring away for some interesting reason like a tendency to start riots amongst commoners or plot the deaths of siblings.

Reply #5 Top

Quoting GW, reply 4

Quoting Mystikmind, reply 3It would be nice if there was an option to adopt at least 1 Hero of your choice into your family.
Given the general aversion to complexity, adoption mechanics are probably far too much to hope for, but I'd certainly enjoy playing with something that had offspring to competed and cooperated according to how they saw themselves in a family hierarchy.

Excluding something like make Janusk a (re-incarnating?) fertile hermaphrodite, it seems like the thing the dynasty system really needs is an option to recruit champions through marriage. That could add an interesting strategic choice between diplomatic marriages and building the family to help produce champions.

And since Rod16 posted that idea, I've been thinking that including champions as viable marriage partners for scions could also support a fix/change to the girls-go/boys-stay thing. Marriage partners should move from weaker houses to stronger houses, unless the stronger house wants to send the offspring away for some interesting reason like a tendency to start riots amongst commoners or plot the deaths of siblings.
End of GW's quote

 

A long time ago i already suggested at least royalty Hero's could be allowed to marry into your family. But Hero marriages is like opening a floodgate - especially since players can up the stats of Hero's before marriage.... this will kill sovereign state dynasties with the AI.

One idea could be that royalty Hero's can either be hired or married.... If you choose to hire, they can no longer be married.

Reply #6 Top

Quoting Mystikmind, reply 5
... A long time ago i already suggested at least royalty Hero's could be allowed to marry into your family. But Hero marriages is like opening a floodgate - especially since players can up the stats of Hero's before marriage.... this will kill sovereign state dynasties with the AI.

One idea could be that royalty Hero's can either be hired or married.... If you choose to hire, they can no longer be married.
End of Mystikmind's quote

Limiting marriageable champions to ones with the Royal trait might or might not help 'good' balance from a math/code POV, but at least a limited option like you describe seems almost obviously necessary now that this thread has made me think about it. I'd rather see computer players able to handle the broadest form of the choice, but I know they're very limited when it comes to planning for the long haul. Letting noble champions marry scions and balancing for CPs by enforcing some sort of ban on 'marrying down' would be better than nothing.

Reply #7 Top

Quoting GW, reply 6

Limiting marriageable champions to ones with the Royal trait might or might not help 'good' balance from a math/code POV, but at least a limited option like you describe seems almost obviously necessary now that this thread has made me think about it. I'd rather see computer players able to handle the broadest form of the choice, but I know they're very limited when it comes to planning for the long haul. Letting noble champions marry scions and balancing for CPs by enforcing some sort of ban on 'marrying down' would be better than nothing.
End of GW's quote

 

Well, if they want to get serious about Dynasties, this is what will need to be done.... another benefit of a more serious dynasty system is that it could finally be viable to limit magic to family members only. Royalty Hero's could have magic as well as a standard trait.

Reply #8 Top

Limiting magic to the dynasty sounds a good idea. Then familly will become important. As far as the fact that you can boost a hero before marriage, you can also boost your own sons. The only differance is that you controll what stats both parrents have. But would that make it overpowerd?

Reply #9 Top

Quoting Alfdaur, reply 8
Limiting magic to the dynasty sounds a good idea. Then familly will become important. As far as the fact that you can boost a hero before marriage, you can also boost your own sons. The only differance is that you controll what stats both parrents have. But would that make it overpowerd?
End of Alfdaur's quote

 

One would hope so!

Reply #10 Top

How about a nice 50/50 chance of having a male child.. that would help with the fact that you can never find an AI male to wed. I don't recall the last time I had a male, one in 50 or better I am guessing.

Reply #11 Top

I like the idea of marrying sov scions off to 'heros.'  The Sov can propose to opposite gender 'heros,' and get married.   Why cant that piece of computer code be 'adopted' (smile) and applied to the SOV's children?  Makes sense.

However, I would not agree with limiting proposals to 'nobility.'  A powerful merchant prince(ess), for example, might have their family's loyalty to the SOV increased by marrying into the sovs family.  And marrying a commoner hero who is, well, heroic, doesn't hurt.  BTW, the original, at birth, stats of the hero would be passed on the the children, not the pumped up via experience stats.

I think the bottom line is that the current dynastic system only allows the SOV to marry a 'hero,' and then switches to a totally different rubric.  It does a 180 degree turn, and forbids any scions of said union to marry any and all 'heros' and strictly limits the choices to another sov's scions.   There is an internal inconsistency built into the game.

If I am going to play at matriarch of my House, then I should have options for (attempting to) arrange marriages with any one ((hero(ess) or scion) I choose.  And this one little thing should not be that hard to code, as the code is already there for the sov.

IMHO

Reply #12 Top

It would be nice if we could see the age of our children.  Knowing how long until they're "grown up" is important.