Legendary Armor

I finished a game last night and I had worked my way up to the Master Armors and the Legendary Armors.  Legendary Armor requires Elementium in order to equip your troops with it.  However, for a Champion it just costs money.  There needs to be some type of limit on purchasing the Legendary Armor if Elementium is that rare.  I had about 8 cities, and probably 3 to 5 champions per city.  All of them equipped with Legendary Armor, magic rings,  totems, the works.

Instead of just buying certain types of armor, weapons, and magical items, we should have to hire someone to make it.  It should cost time, money, and "materials".  If you want Legendary Armor for your sovereign and/or champions than you should have to give the armorer some Elementium.  For magic items, we should have to furnish some crystals.  In addition, I just don't like clicking on visit shop no matter where I am and then completely equip my Champions.  They should have to be inside a city and it should require some time.

Just didn't make a lot of sense last night.  To equip my soldiers with Elementium it is rare, for my champions--it apparently is very abundant.

I would also like to see some type of create magic item as a spell.

15,046 views 25 replies
Reply #1 Top

I agree.

Reply #2 Top

I also agree. Currently playing Large map on ridiculous setting, other two factions that are near me are on 2000+ and 1600+ power level, and I am on 230 power level. Ive got just 6 champions with me, decked out in elementium armor and yithril bows (only my Sov has El Karazan), and they have been mowing down opponents. Come to think of it, even before I got elementium armor, I was able to take on squad of 9 armed with lord hammers, with my party of six champs decked out in plate armor. Only once did one champion get killed by a squad of 9 (with one blow). Conclusion - balancing is hard? previously I was thinking champions shouldnt be cannon fodder for squads.. now champions are quite stronger than even companies of 12..

Initial going on ridiculous difficulty was hard, the most use of mana was for raising land *all* around my 5 or 6 settlments.. AI hasnt cast "lower land" to send armies after my settlments, but one of my settlements was destroyed by a Volcano cast by Altar.

Reply #3 Top

The problem is armor. It's such a wall of imbalance there's no way around it. For balance, champions need more health and dodge, not more armor.

Reply #4 Top

Well, it's not that champion are good, it's your gear :) Champion alone cannot beat a 12 pack peasant with club if they have club.

Reply #5 Top

Agreed. The fact that Items for Heroes only costs you gold is very imbalanced. They should cost ressources also. And the variaty and power of found items from questing should be greatly improved i think.

Reply #6 Top

Quoting HighQ, reply 5
Agreed. The fact that Items for Heroes only costs you gold is very imbalanced. They should cost ressources also. And the variaty and power of found items from questing should be greatly improved i think.
End of HighQ's quote

This is also agreed to by me.

Reply #7 Top

Quoting Lord, reply 6

This is also agreed to by me.
End of Lord's quote

Holy $hit, a post where Xia agreed to twice on the first page.  It almost brought a tear to my eye.  Thanks for the posts, glad to see I wasn't the only one that thought it seemed odd.

Reply #8 Top

I found that a bit odd that I could deck out all of my heroes with Elementium.

I too would like to see Elementium being extremely rare where you have to go on quests to find it and defeat

some pretty tough hombres in order to acquire it.

Also have it occur infrequently on the map but maybe near the really tough areas that are not good for settlement until

they are conquered. Like the chasm area with earth Elementals and demons or the deranged Nature Elemental.

Having a blacksmith having to forge it for you makes perfect sense as well.

Reply #9 Top

Quoting Thormodr, reply 8
I found that a bit odd that I could deck out all of my heroes with Elementium.

I too would like to see Elementium being extremely rare where you have to go on quests to find it and defeat

some pretty tough hombres in order to acquire it.

Also have it occur infrequently on the map but maybe near the really tough areas that are not good for settlement until

they are conquered. Like the chasm area with earth Elementals and demons or the deranged Nature Elemental.

Having a blacksmith having to forge it for you makes perfect sense as well.
End of Thormodr's quote

 

Heu, I think you mix Fallen enchantress with EWoM :) There is no such thing in EWoM.

Reply #10 Top

Maybe Xia is becomming more compassionate as time flies...  Regardless I agree, gold does not force the player to choose which champs to outfit and with which pieces... Gold is not a good limiter as it is in great supply in late game.  No tough choices = boring game.

Reply #11 Top

I agree completly.

 

It totally stupid to have troops which costs different materials and champions which can be hired and fully eqiped with just gold!

Reply #12 Top

Jup agreed, i had about 20 of them if not more running around fully equipped with elemental armor, the works and the 5000 guidlar sword. Everytime a baby grew up, katsjing here's your 21st birthday present, 15k worth of armor and goodies. Just promise to stay away from parties with Paris...

Also seems 10 crystals is worth 1 elemental if you design troops that require elemental.

The rarity of the resources is a great idea in concept if it stimulates resource strategic alliances/trading through diplomacy, as it is now it's just plain silly. Cant get a single horse\warth resource but everyone and there mother is running around in the most expensive stuff your guildars can buy and even then your guildar stock easily overflows.

Edit: also wtb equipement sets for equiping my heroes, current merchant feels like a free to play RSI stimulating game that my gf likes...

Reply #13 Top

Didn't you know, the merchant in Elemental works for the Skirineen from the game Deadlock!

Reply #14 Top

There ought to be more stuff done here, I think. I don't know about right now, though. In Fallen Enchantress, it is implied champions will get equipment from quests and dungeons much more frequently. Then it will be appropriate to change this.

I feel that gold should remain the primary currency for actual purchasing, but the most powerful manufacturable items still should have some other sort of limiter.

Reply #15 Top

Quoting Heavenfall, reply 3
The problem is armor. It's such a wall of imbalance there's no way around it. For balance, champions need more health and dodge, not more armor.
End of Heavenfall's quote
Wait, what ?

I mean, I do agree. I really do. Hell, I wouldn't have made a whole mod if I didn't. But I recall reading you saying (on IRC) that it was okay as it was ...

Reply #16 Top

My super  character was almost killed in a battle against troops.  His armor is in the 80s.  His dodge is in the 60s.  I really don't see armor as that much of a problem.  The big problem is that the AI isn't equipping their champs with shit.

Reply #17 Top

 Master craftsmen & blacksmiths... leather workers... artisans... goldjewlers... crystal carvers... beast masters... slavemasters... potion distilers... etc would add many buildings to the game world. Adding a new dimension to producing gear & items & further emmersing the players into the world. Having to decide whether or not using part of your cities tile allocation to 'crafts' would be rather fun. It would force us to make more choices for our cities as they grow. Being able to research elementium deposit scrying in advanced civics/exploration would also give us an aditional resource to harvest in late game to supply a large army of Elite troops.

Reply #18 Top

I like that I can buy good armor for my heroes if I have money. 

If the inconsistency of needing elementium for one type of unit to get the same armor as another unit type can get without elementium bothers too many people -- change the name of one of the armor's so they aren't "the same" any more.

Reply #19 Top

Quoting Heavenfall, reply 3
The problem is armor. It's such a wall of imbalance there's no way around it. For balance, champions need more health and dodge, not more armor.
End of Heavenfall's quote

The problem as I see it, is that each time you step one tier up in armour, you easily outclass the last tier of weapon. If attack rating is equal to defence rating, it should be about 5-6 good solid hits to drain HP, (not saying it does work like this). There should be no real point-of-invulnerability where your armour is just too godly to get hit. The amount of damage that you take should just get less and less. (or total HP get more and more as you suggest)

Consider the following, if attacker has 50 attack, and defender has 100 defence, you could say based on the fact it's double the defender shouldn't get hit. But if you scale it back to the attacker having attack of 3 and defender having defence of 6, it can't work like that. But at the same time, a high level should take proportionally less damage than a low level defender who also has doubled his attacker's rating. Not sure what the point of what I'm saying is, just that it's a tricky thing to balance. And right now it's not balanced. At 60 Def you should still have to fear (somewhat) enemies with an attack of 30.

 

Oh, and as for the Elementium thing... I only ever had elementium once... and by the time I got it I neither needed it... nor was it in great enough quantity to outfit more than a single unit anyhow... and I already had champs who were in every way superior.

Reply #20 Top

Quoting Lord, reply 18
I like that I can buy good armor for my heroes if I have money. 

If the inconsistency of needing elementium for one type of unit to get the same armor as another unit type can get without elementium bothers too many people -- change the name of one of the armor's so they aren't "the same" any more.
End of Lord's quote

The inconsistency is that I can buy legendary armor for champions without any elementium in my resource pool, but in order to equip my troops I have to have it.  I think I should have to have it for both.  If elementium is rare, why is it so common for champions.

 

***edit*** so it makes sense.

Reply #21 Top

A system where a flat 1 damage is dealt by overclassed weapons doesn't work. This would make clubs much better than any other low-tier weapon. The idea behind it isn't wrong, but it needs more refinement to still give a distinction between different levels of "outclassed" weapons. So in this picture, shortswords and maces should have a reasonably change of doing 2-3 damage, broadsword an even higher chance to deal 2-3 and a small chance to deal 4, etc. Give me a reason to keep using these intermediate weapons. Give me interesting choices to make. Give me 100 bucks.

Reply #22 Top

Quoting Goldmos, reply 9

Quoting Thormodr, reply 8I found that a bit odd that I could deck out all of my heroes with Elementium.

I too would like to see Elementium being extremely rare where you have to go on quests to find it and defeat

some pretty tough hombres in order to acquire it.

Also have it occur infrequently on the map but maybe near the really tough areas that are not good for settlement until

they are conquered. Like the chasm area with earth Elementals and demons or the deranged Nature Elemental.

Having a blacksmith having to forge it for you makes perfect sense as well.
 

Heu, I think you mix Fallen enchantress with EWoM There is no such thing in EWoM.
End of Goldmos's quote

 

Well, I was suggesting ways that they could use Elementium in the future.

I think placing it in high risk areas would be a cool idea.

You'd face considerable danger fighting to get a valuable resource that would make you stronger in the future.

That is one aspect I liked about MoM. Fighting tough monsters in order to get mana nodes. ^_^

 

 

Reply #23 Top

Quoting Thormodr, reply 22

Quoting Goldmos, reply 9
Quoting Thormodr, reply 8I found that a bit odd that I could deck out all of my heroes with Elementium.

I too would like to see Elementium being extremely rare where you have to go on quests to find it and defeat

some pretty tough hombres in order to acquire it.

Also have it occur infrequently on the map but maybe near the really tough areas that are not good for settlement until

they are conquered. Like the chasm area with earth Elementals and demons or the deranged Nature Elemental.

Having a blacksmith having to forge it for you makes perfect sense as well.
 

Heu, I think you mix Fallen enchantress with EWoM There is no such thing in EWoM.
 

Well, I was suggesting ways that they could use Elementium in the future.

I think placing it in high risk areas would be a cool idea.

You'd face considerable danger fighting to get a valuable resource that would make you stronger in the future.

That is one aspect I liked about MoM. Fighting tough monsters in order to get mana nodes.

 

 
End of Thormodr's quote

Oh, I totally agree that we should be able to find some in extrem environement. The idea is really good. I just though that you didn't realize that in EWoM, there is no such ting as "dangerous place". Sorry for misinterpretting :)

Reply #24 Top

Quoting Goldmos, reply 23

Quoting Thormodr, reply 22
Quoting Goldmos, reply 9
Quoting Thormodr, reply 8I found that a bit odd that I could deck out all of my heroes with Elementium.

I too would like to see Elementium being extremely rare where you have to go on quests to find it and defeat

some pretty tough hombres in order to acquire it.

Also have it occur infrequently on the map but maybe near the really tough areas that are not good for settlement until

they are conquered. Like the chasm area with earth Elementals and demons or the deranged Nature Elemental.

Having a blacksmith having to forge it for you makes perfect sense as well.
 

Heu, I think you mix Fallen enchantress with EWoM There is no such thing in EWoM.
 

Well, I was suggesting ways that they could use Elementium in the future.

I think placing it in high risk areas would be a cool idea.

You'd face considerable danger fighting to get a valuable resource that would make you stronger in the future.

That is one aspect I liked about MoM. Fighting tough monsters in order to get mana nodes.

 

 
Oh, I totally agree that we should be able to find some in extrem environement. The idea is really good. I just though that you didn't realize that in EWoM, there is no such ting as "dangerous place". Sorry for misinterpretting
End of Goldmos's quote

No worries. I guess I am getting ahead of myself. :P

Anyway, it's one of things that has me really excited about the expansion. A chasm spawning earth elementals! A deranged Nature elemental destroying everything in its wake! Plague ridden minions terrorizing the countryside infecting all that cross their path! Some epic danger sounds like fun. :grin:

They also said they are going to revise the economic system. I hope the change the resource system as well.

Reply #25 Top

If they make it so if you don't start with terraforming you can at least research it, you could make an island that has an Elementium deposit that you could mine.  You would have to build a land bridge.