Why I now think it was good Elemental was released last year
Now that the dust from the release shenanigans has settled, some progress has been made and all sorts of exciting things have happened, I have come to the conclusion that releasing the game that early was a good thing. Now, we all know that the game was in pretty bad shape and it wasn't intentional at all. Considering all this, I started thinking how the end of the year would've shaped out if Elemental was still in Beta, officially.
We don't know of Derek Paxton (Kael) would've been hired, who I think everyone agrees is a crucial addition to the team. Let alone hiring Jon Shafer from Firaxis (as unveiled today)! Then there's the other two mystery hires in addition to Jon. With these additions, SD has quite an all-star team working on the game. Also, I'm sure a lot of the issues and faults of their initial design that SD is aware of now might have gone unnoticed.
Sometimes learning things the hard way means you learn them much better than you would've otherwise, and are able to improve yourself better than had everything come off easy. I think after all is said and done, this might be the case of Elemental as well.
Late last year I said it didn't really matter much when Elemental was released, since it's being kept developed and I was able to wait for it to reach a certain stage regardless of what version number it has. Now I think the disaster last year provided some really cool side effects, and might've been for the best. I expected a really good response from SD to their mistake, and even with high expectations I have to say I'm impressed at SD's reaction.
Thanks to SD for the good work, and I really can't wait to see where you (we) are in a few months. Thank you to the whole team!