Bugs

Here are a few bugs, which I found:

1) Spell Greater Mobility instead of giving my group a +2 movement bonus, instead reduces my group movement to 2 squares ( I did not try the  Mobility spell, so not sure if that one is broken too or not).

2) Intermittently, when a city is idle and I am taken to the city improvements view, the game gets stuck in this top-down view.  I have to save, exit and then reload game to correct this.

3) Game crashes periodically at end of turn.  Seems to be a memory leak of sorts...

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Doubt this is the place for it, but i'll drop in a few I found as well, also does sending crash rapports to microsoft help at all (ie does it ever come back to Stardock)? My input so far:

4) Save game screen has garbeled text over it @1920x1200 (but is fully functional).

5) When a city is idle and you complete research the build improvements screen pops-up.

6) In the campaign the closed elemental gate (final mission book 1) message keeps popping up everytime you move an army near it (from either  side).

7) There seems to be a limit to how many troops fit on a boat but the game doesnt check for it (no message), which results in units being left behind standing in the water.

8) In the campaign mode you can 'steal' the resource tiles of the AI cities by surrounding their city with influence.

9) AI cities in campaign mode dont expand at all, they are static tiles basicly.

10) The landing beach in the final mission of book 1 campaign mode is really hard to get to due to running into invisible boundries (especially when you overshoot it).

11) I get approached by this 1 point faction I have a NAP with to get more treaties going, I like to do a tech treaty with him however it says it would benefit me 2.x versus 0 and that 0 disallows me to even propose the treaty with him. Same for trade treaty. Will post that save in the save game thread.

12) AI did the (early) GalCiv thing on me, declared war and didnt turn up to fight some 100 turns later. Please do it the player way; threaten to extort or if he wants to skip that have army within 1-2 turn range to at least break into your influence zone (You wanna fight? Fight me!).