Adding to what NJ just said, we all know a lot of magic was gutted with/when the new magic system came into play. There's like a great void of "stuff" and that's what I hope to plug in with what I started here. I definitely want to give it that D&D touch. Mostly since those groups who started their own are kind of quiet and none of which picked Forgotten Realms already. The one area I was most familiar with. Though I do look forward to seeing them all, I might add. Hopefully, I can spur them on, maybe encourage the devs (whoamI kidding LoL) But maybe they're impressed a few of us are already doing our damndest to mod stuff already. Or not. I'd like to think it brings smiles knowing there's a fan base waiting to see what's "under the hood" in addition to playing the game.
On a programming note, I'd like to ask a question - If I was to create a damage spell that does damage to a "squad", let's just say 2 damage per guy in the squad.. squads are teams of four. Single unit stuff, I'm ok with damage spells.
Right so, later on there's teams of 8 and 12... A) Is it possible? and if so, can you direct me to an example or tell me how to adjust the code?
C)Is it possible to vary the damage per guy in the squad (min/max value)?
Final note: Anyone wanting to comment and feedback on stuff I am totally open to new ideas and possibilities. I've been thinking of going with the following factions below (listed in pairs, largely though to balance out Kingdom/Empire, also they're antagonists to each other anyway): Zhentil Keep, New Phlan, Neverwinter, Luskan, Waterdeep, Menzoberranzan. Thinking of adding two to four more, suggestions welcome.