This will remain a WIP, at least and until the game is final version and even then will have to make sure mod works.
Latest Version of FR material: http://www.4shared.com/file/eG0T0Nf2/Forgotten_Realms_Mod_v02.html
Latest Version of Spells/Items: http://www.4shared.com/file/4FAvejck/Spells_and_Items_DND_Mod_v05.html]Spells and Items DND Mod v05.zip
Welcome to the team NimbyJester!
Feedback welcome. Any wanting to help code or add content is welcome, let me know if you want to be a part of the team.
5 new heroes, none of which are complete or balanced yet.
2 new buildings. Khelben's Wizard Tower, unlocks same time as monastery for slightly less people cost and 1/city. Elminster's Study, adds 5 to tech research and unlocks with schools. (Not entirely sure they are balanced or going to rename other tiles with those names. Feedback is welcomed. )
As way of workaround, I am using Int Modifier as multiplier for damage until/unless way is found to directly tie to level ( Level d6 damage ), spells cost 8 mana per level. Summon monster I summons a celestial badger at this time. Enchantment type spells will cost mana per turn equal to spell level. Cleric spells appear for study equal to their level +3.
Lvl 0: Ray of Frost
Lvl 1: Shocking Touch, Mage Armor, Shield, Summon Monster I, Expeditious Retreat, True Strike
Lvl 2: Bull's Strength, False Life, Gedlee's Electrical Loop, Heal 2 (Not DND but does heal 12hp. I'm going to have to axe it if rebalancing spells later).
Lvl 3: Lightning Bolt, Fireball, Spiderskin
Lvl 4: Cure Light Wounds
Lvl 5: Cure Moderate Wounds
S&I Version history:
0.01 Initial release of content (2 new bldgs, new champions, new spells (ray of frost, shocking hands, gedlee electic loop, mage armor, summon monster I, shield, lightning bolt, fireball, cure light wounds, cure moderate wounds ).
0.02 Bugfixes. Ray of Frost more cold looking. Intelligence value now calculates properly, meaning spells do what they say.
0.03 Fixed value for Ray of Frost to 3. Added Expeditious Retreat and True Strike.
0.04 Bull's Strength, False Life, & Spiderskin added.
0.05 False life made variable.
FR Version History:
0.01 Initial Release (contents mentioned above)
0.02 First attempt at adding custom content/factions.
Flesh out factions/setting. More spells (of course!). Look into feats/classes implementation rather than just 'adventurer'. Getting potions and the like in the store. More champions. More stuff. Looking at spellbooks for other caster types (clerics, druids, bard, sorc, pally, ranger ).