From beginning of the time, Elemental EWOM has a balance issue with the Champion aka Heroes. their number and power make some people forget about the existence of regular army, their price make people complain, and their uselessness at the end game drive a lot of people crazy.
So what should we do?
If we make the champion stronger, then the player will avoid regular soldier and go to them, if we make the champion weaker, then people will think that they are useless.Making all them wizards will get complains from players who love to role play (hey, we need Paladin, Warrior, Wizard, thief, etc, not just a group of wizards)
So I think I have a little idea for this troublesome unit
Early on, people always use the champion as combatant / explorer. yeah, Explore strange new world, boldly gone where no your faction has gone before. You make them monster slayer, and their action and bravery can be written in many books. but after some time being, when the soldiers have better equipments, and groups formed, you should make the champion useless in head on combat. Instead of become a frontier man like Legolas who can kill 100 of soldiers, the champion should act like a king of chess in tactical battle.
You know the king of the chess? He is useless and depend too much to others to save his ass. But in here, your champion will give a great deal of bonus to his group if he presents in a tactical battle.
It is a battle bonus if your champion has a great deal of strength, dexterity, or Constitution.
How this idea work?
Here you are.
There are two armies meet on the field. Both of them have a large number of soldiers. A single champion will surely dead with meet with one group of soldiers in this battle. But one of them have a champion who have a great deal of strength, and the others not.
In this battle, the champion will act as beacon, the source of power who give his soldiers bonus. It is the strength that matter. A strong champion will give a bonus to his group. Only the strongest champion's stat will effect the entire group. If there are two or more champion, only the one who have greatest strength will matter. But, that bonus won't give any benefit to himself and other champions (only regular soldiers will).
Because of this champion, the balance of power will shifted. the group who has a strong champion will able to crush the others. But, despise of this advantage, the enemy still has a chance to win. They can hunt down the champ, kill him with anything they have. You will expected to face a swarm of arrows targeted to your champion (so good armor, high dexterity and constitution will save his ass).
You can of course, have more than one champions in battle. But in the end game, none of them will give benefit in battle (except for wizard and the one with the highest strength)
With this idea, you can make three type of Champion class :
- General (a warrior Champ with great strength) to lead your army
- Wizard (a high INT Champ who help with spell)
- Administrator (champ who help to build your town)