a couple of tweaks for 1.1

Money is plentiful.  It creates a situation were the diplomacy armies are over powered because all you need is money to recruit them.  They best thing might be to limit the number of individuals you can take from each resource.  Only 10 drath (I think that is what they are called) from a drath village, as an example.  If nothing else they should cost more.

Also the dragons and demons should probably cost crystals and well as gold.

I was recruiting champions far from my territory, imbuing them, casting teleport, then removing the imbue.  That feels like a cheat.  Removing imbue should kill the champion, or at least halve their attributes.

There should be an easy way to get champions, who don't have magic, to your capitol.

This is not an anti teleport post. On big map, in the latter part of the game you have to have a way to move armies around quickly.

 

 

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Reply #1 Top

perhaps a transport unit, like a wagon caravan that can carry a stack of 11 units.

I can see it now, a caravan style wagon pulled by a team of 4 or 8 horses.

Empire would of course use the wolfy thing. poor wolfy thing.

 

Reply #2 Top

There are a lot of Balance tweaks needed...  but we are getting there!

Reply #3 Top

I hate reading posts like this.  I haven't played a ton of games, but I didn't have excess money till I had several large cities and only then did I have wealth.  Before I had to scrape by and save up.

I wonder if map size is a factor in this.  I am playing from a frame of reference on small maps with 6-8 others.  You just do have enough space to build a city or two before your border meets theirs.

I'm just saying from my play perspective I don't see money as broken.

Perhaps on larger maps it is.  Maybe the maintenence costs needs to be tweaked up on cities past the first five or so.

Reply #4 Top

Yup, I play on large maps.  Ussually can three or four cities before you even meet someone else.  Then trade and farming tech seem helpful too.

 

I agree though maintenence or corruption or some system to slow down money build up.