I wish the landscape worked like this...
I really wish that the landscape and terrain had more to do with planning city layout. As it is now, unless there's a resource nearby, the terrain is almost meaningless when it comes to planning your empire. I'd like to illustrate my idea below. In this screenshot is a city from my current game, you can see the cultural border to the left and top of the picture. Also, to the Northwest of my city is a mountainous area, with some hills. To the North is a little forest. To the South is ocean. All of this is within my ZOC. I've marked three tiles in my screenshot for ID purposes. My idea is this. I'd like to be able to click on the tile marked 'A' and build, say, a mine. This mine would produce something, metal maybe, in the surrounding eight tiles. It wouldn't have to be a lot, maybe a mountain would produce 0.3 per turn, and a hill 0.2 per turn. So the total yield from that mine would be 1.8 (if my math is right), and maybe this could grow with certain tech researches. Secondly, I'd like to be able to build a wood mill, or lumber shop, or something in the tile marked 'B'. This would collect materials form the surrounding eight tiles that have forest in them in a similar fashion to the mine. On the tile marked 'C', perhaps a fishery could be built, producing food from the water tiles within a one-tile radius.
A system like this would completely change the way I think about city planning, you would have to really study the map, and find good spots for cities. As it is now, I don't have to give any thought at all to where I place a city (assuming no resources), because the terrain on the map tiles means nothing at all.
Thank you.
