[solution?] armies of creatures

I can't find anything about this, and I'm not sure where to put this.  I have run into a slight problem.  The update from v1.1 that enables monsters to band together AND attack settlements keeps biting me in the hindquarters.  I'll either start a game with an army of bad guys next to me who attack my settlement when I only have my soveriegn to defend my settlement, and I lose almost every time, or I start a settlement with a pioneer and lose it to an attack also.  The major problem is I can't research fast enough to have a strong army, nor train enough peasants in time.  I like the idea of having to fight armies of bandits and outlaws more than just letting them carve out a 'living' in the outskirts of my territory, so I don't want to see armies of creatures be scrapped, but can it be possible that they can only attack settlements that have a combat rating within a certain range?  Like they can only attack a settlement that is at most a 5 point cr difference to thier own or something.  Seriously, half my games end in about 6 turns bacause of this, it is frustrating.  Other than that, keep up the good work.

 edit: I figured out where to put it, but I don't know if I can move it there.

3,161 views 5 replies
Reply #1 Top

I had a similar problem at first with the new army of monsters giving me grief. Now it is not much of a problem. Two heros with weapons can handle most early mobs, if you don't expand too early.

It is also important to fight the monsters in battle, outside of your city. Attack them, but once in tactical combat, stay back 2 squares and let them come to you. That way you get extra hits before they hit you. That is often the difference between winning and loosing. Also, be prepared in tactical combat to hit once or twice, then withdraw so the mobs waste the tactical points advancing. You get two or three hits, then withdraw a square when only 1 tactical movement point is left. Last, but not least, note where the escape squares are located. Retreat your heros off map if the battle is going bad. Better to retreat and fight again than to die. It also helps to put the sprinter shoes on all active heros.

I am playing an extreme game right now, large map, all races against me. I have killed off all but two races. I have 20 cities and am looking for a showdown with the Altar. I have 270 effective force versus 50 and 10 cities for the Altar, 7 for the Oredockers and 1 force and city for the other race that I am about to wipeout. That is in 276 turns. You need money and food to expand. So keep both in mind. Big armies are expensive to maintain. I currently rely on Heros for conquest. Garrisons to protect my territory, and have built up an $11,000 gold surplus. That is typical of my last 6-8 games at extreme levels too. Emphasize Technology over Magic. Specialize in either one or the other in each city. If you have two cities each 50/50 tech and magic, the level buffs are 50% wasted when both cities hit level 3, 4, and 5. But if One is Tech, the other is magic, then the 20%+25%+30% buffs are working on all of the magic in one town and all the tech in the other town.

One Hero with a good weapon, enough armor, and a horse can defeat armies much larger than he is in the game. I beat an army of 18 Guards defending the Capital of the Computer player with just 2 heros, leather armor, and mace and shields. One hero was healing and the other was using hit and run to wear out the computer army. Fun, but slow going at times.

EWOM is a fun game. But on my system it seems to crash to desktop (CTD) every 2.5 hours of play time. That will be cleared up as software development isolates the problems.

Sit back and enjoy.

Reply #2 Top

I try not too expand fast, i research warfare/conquest to the point i have leather armor, build some gaurds, then head out exploring and settling. These mobs of monsters attack me before I even find another hero.  I hate when games end to quickly, and these groups of spiders keep destroying me, making games end quickly.  I only recently started partaking in tactical battles, I usually let them auto resolve... but felt I was missing out on something.  I hired dragons once and decided to use tactical battle and decided it was worth learning to use.  I'm use to playing rts/civ builders.... but this game is a little different, but I build cities the same.  I focus on tech mostly anyways, the magic doesn't hold much appeal to me.  That game does sound pretty intense, I'd wish you good luck but you seem to have things in control.:grin:

Reply #3 Top

Get leather coated gaurds with boar spears asap. One can handle entire monster armys easily.

Reply #4 Top

Yeah boar / oak spears, padded armour / leather armour will repel most monster attacks without too much problem (swarm spiders on have a hit of 3, give your army padded cuirass, arms and legs and they can't land a hit.

 

Personally I like the "monster army" effect, it's about the only thing in the game that gives you a challenge. The faction AI still needs to learn how to build an army and how to expand properly.

Reply #5 Top

True, it is rather annoying to find an enemy city every 3 sqaures and they don't have the soldiers to defend them all and you don't have the soldiers to take them all.