[v1.1] My initial exhaustive thoughts on Elemental
Great strides made so far, but some more to go
Before I begin, kudos to Stardock for taking a game that was relatively not fun to play upon release and improving it to what we have today. Truly cannot repeat what has already been said by my fellows here as adoration for a developer who listens to their customers, and refuses to abandon a product as-is.
That said, I realize some of this may have already been said/posted, and some may be new. Forgive a guy who is relatively inactive with Elemental since its release. Part of it was because it was unplayable (CTDs), but mostly I had to set it aside because life got in the way. So without further adieu, my thoughts on playing Elemental v1.1:
- Fix the fact that my female heroes cannot adorn the Journeyman's Cloak. I know, it has been said before, but should be mentioned again. Basically, you're saying women can't keep up in speed with men? Really?
- Assassin trait only work with the Sovereign it seems. The text specifically mentions Champions, but who/what are they? I'm assuming heroes enchanted with Imbue Champion. Otherwise, what is the difference between a Hero and a Champion? Let's fix this.
- Need to implement a central list of heroes just like city ledger so we can view them and find them anytime.
- Playing as Men, Huts from conquered Kingdom cities don't seem to upgrade to houses. Only seems to happen randomly long after without rhyme or reason, forcing me to tear them down and replace with my own huts/houses. Time consuming and annoying.
- Can't see city stats when they're leveling up, so have to guess which bonus I should get. Mentioned elsewhere, but needs fixed ASAP.
- Shouldn't be able to view reports on competing factions if I haven't met them yet. In fact, I shouldn't see them at all unless I spend some gildar on spying. Minor, but I liked that from GC2.
- Getting occasional false clicks on maps, especially in tactical battles, when selecting destinations for units or having them attack what was not my intention (mostly missing my target by going into the square next to it instead WASTING a move/attack). Please implement an "undo move" button!
- Same goes for world map, but to prevent cheating I would not allow revealing of the FOW until you click elsewhere (or whatever makes sense).
- Still using squares? Really? Just seems unforgivable for tactical battles. My opinion, but just makes battles feel like an afterthought and moving large amounts of units on the map is a pain.
- Are caravans bugged for conquered cities? Getting "Settlement cannot support any more caravans (research diplomacy)" on one or more conquered Kingdom cities even though the city screen shows 5.0 caravans available. I need those roads!
- I want to see large progress charts and graphs like the ones in GC2. Call it vanity, but I can barely make out the small one, especially hard for someone who's a tad colorblind.
- Once I trade resources with a faction (only tried once), like metal, they no longer value it when you try to trade again another time.
- Make it easier to trade among heroes loot I find. Easiest way I can think of is let us sell to The Store and have it remain in inventory to be bought by another unit elsewhere with obvious bid/ask penalties. Didn't seem to work with potion of intelligence or midnight stones.
- Allow us to see a hero's existing inventory when making purchases! Annoying to find you bought something they already have because you couldn't see it on their inventory at The Store because they just happen to be wearing it. Huh?
- And speaking of visiting The Store, don't get me started. Fallout 3 and New Vegas have a better store inventory management implementation, and that's just insulting. I don't know where to begin to improve things, but what you have now is a UI nightmare.
- Again with stores, allow us to upgrade military units as well as heroes so they remain useful over the long run.
- I think we should be able to cast more than one tactical spell per hero per turn if it isn't game breaking, just like we can in the world map. Example: I want to design a sovereign who does damage via flame touch vs with weapons, but with weapons I get multiple attacks but not when casting spells. A good way to implement this without becoming overpowering is perhaps allow lower spells to be cast more often than higher level spells, and the higher your intelligence the more often you can cast spells per turn.
- Still experiencing memory leak crashes with the .exe getting up to 1.5 GB of RAM before crashing and getting out of memory errors. At least it's not like GC2 where saves were corrupted, but still annoying and loses the game immersion experience.
- [Edit] I want to see a sortable list of cities by resources. I want to see which cities are producing what resources and be able to sort them, all in one screen. Gildar, prestige, metal, materials, crystals, horses, darklings, etc. It's inefficient to go through my cities individually to find out where to send heroes with production bonuses, like farming. The ledger can be this screen if it lists all.
- [Edit] Fix ledger so we can make adjustments directly to the cities (like training and building queues) and then have it return back to the ledger. As it is now, too many clicks having to reopen the ledger every time.
- [Edit] Show a dotted-line plot of the route a unit we select is taking (like in GC2!). Often, when clicking on a caravan in a large map, I can't find its destination marker among the clutter, zoomed out or not. That's frustrating because with so many, I sometimes forget whereabouts I was sending it or why. I plotted path when a unit is selected will go a long way to help.
- [Edit] When stacking different units together (or moving them to a city), they tend to lose their remaining moves as they drop to the lowest available in the group (usually two). So that round or the next, my sovereign (or others) can only move two squares should it leave the city or stack.
Okay, that's as exhaustive a list I can think of in one go. I apologize to all who have brought this to fore already, but like I said I'm relatively new to the game after all the changes implemented since release.
Cheers!