[Solved] Problem designating tiledesigns in XML
Hey guys. I've modified the CoreShards XML to produce "Mana Shards" rather than Elemental Shards... a necessary step for expanding the magic system of the game. Unfortunately, since we can't control how shards spawn, I'm attempting to edit all of the elemental shards individually (thanks, kenata!). I thought that I had all of the shards referencing the same set of tile designs (the Air Shard type) until I started editing the medallion pictures. But, I may have just not encountered the problem until now.
My question is, given that all the shard resources in the XML are designed as the air shard type, why am I still seeing other shards spawn? Their internal names and descriptions appear to be correct, although their tile designs are not.