[1.1] All women champions cannot wear or buy journeyman or traverler's clock

I suppose it was not intended... I saw there was issues with some traits and these cloaks, but in my game, no matter the traits, the women won't wear them. Maybe the color doesn't fit the pretties... :grin:

3,407 views 4 replies
Reply #1 Top

neither can Fallen races... fix it please!

Reply #2 Top

Nor female sovs, WHY???????????????????

harpo

 

Reply #3 Top

Yeah, I saw this.

The bad file is 

CoreAccessories.xml

All relevant boots, travelers cloaks, etc need to list that they are supported by all model types. Here's the ix for the Traveler's cloak

 

<GameItemType InternalName="TravelersCloak">
<!--Equipment Display Name/Description --> <DisplayName>Traveler's Cloak</DisplayName> <Description>A traveler's cloak protects its wearer from the elements. </Description>
<!--Equipment Type --> <Type>Cloak</Type> <SupportedUnitModelType>KingdomMale</SupportedUnitModelType> <SupportedUnitModelType>IroneerMale</SupportedUnitModelType> <SupportedUnitModelType>MancerMale</SupportedUnitModelType> <SupportedUnitModelType>AmarianMale</SupportedUnitModelType> <SupportedUnitModelType>TarthanMale</SupportedUnitModelType> <SupportedUnitModelType>EmpireMale</SupportedUnitModelType> <SupportedUnitModelType>WraithMale</SupportedUnitModelType> <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType> <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType> <SupportedUnitModelType>MancerFemale</SupportedUnitModelType> <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType> <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType> <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType> <SupportedUnitModelType>WraithFemale</SupportedUnitModelType> <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType> <SupportedUnitModelType>FallenFemale</SupportedUnitModelType> <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType> <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType> <CanBeEquipped>1</CanBeEquipped> <Weight>8</Weight> <CustomizationPointCost>5</CustomizationPointCost> <IsAvailableForSovereignCustomization>false </IsAvailableForSovereignCustomization>
<EquipSFX>Equip_Cloak_01</EquipSFX> <EquipSFX>Equip_Cloak_02</EquipSFX> <EquipSFX>Equip_Cloak_03</EquipSFX> <EquipSFX>Equip_Cloak_04</EquipSFX>
<!--Equipment Graphics --> <IconFile>Traveler'sCloak.png</IconFile> <TintR>0</TintR> <TintG>0</TintG> <TintB>0</TintB>
<GameItemTypeModel> <ModelFile>Gfx\HKB\Clothes\K_Male_Cloak_Mesh_01.hkb</ModelFile> <AttachmentType>Skinned</AttachmentType> <Texture_All>Gfx\HKB\Clothes\K_Male_Cloak_Texture_01.png </Texture_All> </GameItemTypeModel>
<!--Equipment Production Requirements --> <ProductionRequirement> <Type>Resource</Type> <Attribute>Gold</Attribute> <Value>10.0</Value> </ProductionRequirement>
<ProductionRequirement> <Type>Resource</Type> <Attribute>Materials</Attribute> <Value>2.0</Value> </ProductionRequirement>
<!--Equipment Prerequisites --> <Prereq> <Type>Tech</Type> <Attribute>Equipment_Kingdom</Attribute> <Value>0</Value> </Prereq> <Prereq> <Type>Tech</Type> <Attribute>Equipment_Amarian</Attribute> <Value>0</Value> </Prereq>
<!--Equipment Modifiers -->
<GameModifier> <ModType>Unit</ModType> <Attribute>AdjustUnitStat</Attribute> <StrVal>UnitStat_Moves</StrVal> <Value>1.0</Value> </GameModifier>
</GameItemType>

 

Reply #4 Top

Thanks for the workaround. It seems like the current games are not changed by the correction, I suppose it is normal... The game took two minutes to load after I did it, too. There was a buzy "datazip.exe" process that let me guess why... Too bad it is neither multithreaded nor incremental...

I will test it when I start a new game, I guess...