Byeohazard Byeohazard

interested in 1.1 patch impressions

interested in 1.1 patch impressions

I have not bought this game yet as I have been lightly monitoring general word of mouth on the forums about its stabiility and game play. This new patch seems rather large and I am wondering if the game is ready for prime time yet?  I realize the update just came out so I will be interested to see what everyone has to say within the next week or so...Im sure it will take some time to formulate some information on gameplay and stability.

It is a game I am interested in...namely because it seems to have a good amount of detail to it and I have liked  what Stardock has shown me in the past.

Hope to hear from the fervent community soon!

22,587 views 31 replies
Reply #26 Top

Bingo!!! SD was never ever going to have a real chance of creating a real spiritual successor to MOM , anyone who wants that will be disappointed even after 2 expansions I bet.
End of quote

I think that there's something that needs to be pointed out here. The lead designer (Kael) on all the post-1.1 content is actually very very good. If you haven't played Fall from Heaven 2, you should really do yourself a favor and do so. The areas in which Elemental falls short were very good, possibly the best in any fantasy TBS game I've played, in FfH2.

1) Bland factions- The factions in FfH2 were wildly different. Meaningful and very fun differences from one to another.

2) Lack of lore- FfH2 was just dripping it. Kael is a pretty decent writer in addition to being a great game designer.

And one non-Kael factor...

3) The AI- I always thought that the AI in GC2 was pretty good, it was a better player than I ever was. Even though Elemental is an order of magnitude more complex, I think that if anyone can get the game's AI up to par, Brad can. It just take time and testing.

Just my 2 cents. I don't regret buying the game, even though I haven't gotten many hours of enjoyment out of it yet.

 

Reply #27 Top

1.10 - The game is now more balanced but, still buggy as hell (crashes, slow downs, very poor AI, and lots of minor bugs)! Sad to say, quality and testing don't seem to be a priority or strong points at Stardock.

Reply #28 Top

I haven't played the game before patch 1.1, but that game seems pretty stable and fun to me. I get a crash every now and then, but I just load up my auto-save and I'm good to go. There are some things that need to be improved still, AI for one, but it seems like Stardock is doing a heck of a job bringing this game up to par.

Reply #29 Top

Quoting LightofAbraxas, reply 26

Bingo!!! SD was never ever going to have a real chance of creating a real spiritual successor to MOM , anyone who wants that will be disappointed even after 2 expansions I bet.

I think that there's something that needs to be pointed out here. The lead designer (Kael) on all the post-1.1 content is actually very very good. If you haven't played Fall from Heaven 2, you should really do yourself a favor and do so. The areas in which Elemental falls short were very good, possibly the best in any fantasy TBS game I've played, in FfH2.

1) Bland factions- The factions in FfH2 were wildly different. Meaningful and very fun differences from one to another.

2) Lack of lore- FfH2 was just dripping it. Kael is a pretty decent writer in addition to being a great game designer.

 

End of LightofAbraxas's quote

Yes, Derek is the hope , I've mentioned it  a few times. He seem to be making the right noises anyway based on what I have seen on the forums where he agrees with certain threads, but we will see how much clout he has and whether he can carry over his style of game design compared to Frogboy's style. Also, one wonders if he will be limited too much in other ways.

[quote]



And one non-Kael factor...

3) The AI- I always thought that the AI in GC2 was pretty good, it was a better player than I ever was. Even though Elemental is an order of magnitude more complex, I think that if anyone can get the game's AI up to par, Brad can. It just take time and testing.
 
 
End of quote

Hard to say. It's clear that Brad is good at making AI for Galciv level complexity games (plus the practice of having designed AI for Galciv 1). Not sure if it will carry over to EWOM/MOM level games. I noted some people saying that the AI was a lot weaker in the expansions, which makes a lot of sense since the expansions made the game more complicated with custom tech trees..

EWOM is yet another order of magnitude more complicated. 

Personally I see the dilemma here, SD makes relatively simple games that suit the AI. But the games are fairly bland.

It's one thing to be a mere mod maker in FfH2 and add in fun features, then shrug when people ask about AI, and say it's the best that can be done, another to actually be able to work on the game and AI directly.

Personally if it's between fun and super strong AI that kills you (not that Gal civ 2 was that, though i remember Frogboy posting that if you could beat the AI beyond tough without cheating withsave games you are a master player or something to that effect, which I thought was a joke), I'll go for slightly weaker AI that cheats a lot

MOM's AI wasn't that strong, but most people can't win on impossible (massive cheating!) without using specific tailor made strategies and "hard" was a 100% win but still fun neough.

It's a slightly different mindset from what Brad usually does I bet, but in shooting for a super strong AI, you actually might get something worse.

I kind of like one of the ideas, where Brad talked about designing a system such that it would disadvantage a human by making it difficult and boresome for him to min-max each turn while being trivial for the AI. Obviously tons of players would complain but I would be okay since humans have so many other advantages (saved games cough cough)

 

 

 

 

 

 

 

 

Reply #30 Top

I have gotten a really good impression of where the game stands.  Thanks everyone for all the great feedback.  I will continue to check back here to see where the game is heading.

thanks!

Reply #31 Top

Quoting gsitetfs, reply 2
V1.1 seems really polished. The spells especially look good. Right at the time you start getting arcane knowledge and start learning spells, you see the spell icons improved. I have used raise land, lower land, teleport and fertility (been relying on Might instead of Magic on Tactical battles.. ) and the spell effects look cool. Monsters are now unable to roll over Sovereign decked in leather armor and sword + shield, and this is a welcome improvement. I wont say the game doesnt crash cause it did, but I may have a hand in it, due to my firewall complaining that Executable has changed, I had to alt + tab to allow Elemental to access the net again..

And yes the Elemental Community is fervent (I wish they allowed dissenters to dissent, not everyone can be pleased all the time, and some people's threshold for tolerance is lower), but my opinion is that gamers trying Elemental V1.1 will find their hours disappearing Magically..
End of gsitetfs's quote

 

You rely on might because magic is for crap. 

If you are interested in buying this game because you want dynamic character customization, magic, strategy or a challenge than I would not buy this game because it does not have any of this as of yet.

If you want a game were you equip the best weapon and armor and running around swatting the stupid AI than this game is perfect for you.

Me personally I just hope that make some giant leaps in v1.2 or I am going to shelve this game and never look back. 

Read this post and it will show you how much is missing from this game and what people really want to see changed.  Be prepared because this post basically says the entire game needs to be changed.

https://forums.stardock.com/403160

Hope this helps