I'm running out of food

(yeah, I'm a n00b...)

I tried playing Normal first, then Easy. Still, it's always the same:

- I build a town, go on an adventure, fight a few  bandits and monsters and pretty much just have some fun. But after a little while the town starts to run out of food and money, and I can't get more no matter what I do. I need food to increase the population (it's beenup to 60 at most), but to get food, I need money to build mills and all that. But because I can't get a bigger population, I can't get the food and money I need to get a bigger population in the first place. It's a catch 22. I need food and money to get food and money.

- The alternative is building a settler or two and sending them off to start new towns. But because the resources are global, this drags down the already limited resources I have in the capital. This means the capital can't grow as much as it normally would, and I have two or three small towns that won't grow much at all. Plus, this also means I can't afford much defences.

 Anyone have a tip what I can do? It would be so much better if we could put up a fisherman (actually I can, with a mod. Haven't tried it yet, though.) Or perhaps there were more wild animals we could kill for food and experience. Of course I don't want this to turn into a grindfest, but maybe we could have a hunter's log like in The Settlers? These would wander around the map looking for food (within your borders, of course) and give us a little food every season. :)

18,198 views 26 replies
Reply #1 Top

i'm all for fishing, but i think there is way too much food in this game.  are you building farms on the food resources?  you have to click on the food resource and then click a button to build a farm.  when you send out pioneers to build new cities, try to build some near more food resources.  additionally, you can research techs in the adventure/domination trees to unlock more food resources!  gold shouldn't be a problem if you can keep your cities growing since you get more gold the more people you have.  you can also create caravans between the cities for more gold.  or you can research higher level goodie huts in the adventure/domination tech trees which have lots of gold.

Reply #2 Top

Oh... crap, I forgot about farms.  :blush: Thanks, I'll go give it a new try now.

Reply #3 Top

You don't have to build anything at your farming cities but the farm.  You can, and often should, but you're not forced to "drag down the already limited resources" available for the capital.  Plus there are food-generating structures available via the tech tree.  And farmer heroes who increase crop yield in their city.

If you're running out of money, stop building stuff that requires cash upkeep (labs, studies, workshops, etc).  Though if you're continually expanding your population, it should keep pace with your growing upkeep costs fine.

Edit: yeah, building farms helps too.

Reply #4 Top

I tried building a farm a,d yes, it helped me a lot. But can they only be built on fertile land? There aren't much of that around...

And btw, I don't know how much food there are in this game, but it doesn't matter. I want options. If I want a coastal town that focuses on fishing, I should be a ble to have one. We can have ship anyway, so why not use the ocean to more than transport? If that means there'll be too much food in the game, the game needs to be rebalanced. ;)

Reply #5 Top

First step is to build a farm.

After that you can go down the civics tree and get the tech for irrigation. Build that in a city with a fertile land/oasis/twilight bees (or whatever the extra food source is for empire) and you get 20% more total food production in that city.

Further down the civics tree you can grab farming guilds for a massive +100% food in the same regard as irrigation.

 

It's not so hard to feed your people once you have the infrastructure built up but just try not to expand beyond your means. You NEED to have your cities with food tiles reach the higher levels so that they can build the +food production improvements.

Reply #6 Top

Thanks, it's much easier now. I did get a different unexpected problem, though. I had just started the game, and not more than twenty turns later, a horde of ten spiders charged directly into my town and destroyed it. And that's on Normal? I have never found more than six spiders together before, and these didn't even look for my town. They knew exactly where it was. Weird.

Reply #7 Top

It can happen. Research equipment first and get a guy with 4+ armor and any weapon to defend. He is invincible against any number of 3 attack spiders.

Reply #8 Top

That's the improved creature AI at work.

If you leave them alone and let them wander the wilds they'll slowly group together and become a bigger and bigger threat.

What I do to deal with it is make it a very very high priority to get some defensive units in my capital as quickly as I can. Not so fast that you completely halt your growth though.

For most early stuff two peasants with spears will do fine. Upgrade them with some armor when you get it and they can hold off most creatures for quite some time.

Reply #9 Top

To combat the "random horde of spiders" thing that can sometimes happen, research the first level of equipment in the War tech tree. Build at least one unit who has all padded leather armor. This one guy can take on hordes of creatures at a time, simply because their 3-4 attack rating can't get past his armor.

I usually research the equipment thing asap, and build at least one unit to protect my town with. From there, I research civics until my housing and research bonuses get to the point that I can sustain everything else.

Reply #10 Top

Thanks, I'll give it a try. Guess I need it after sending six people into a fight with three settlers. Not one of my people hit the settlers even once. Not one. The settlers missed a lot too, but easily wiped out my arm. Including the hero. Which isn't a surprise, as he left his spellbook at home or something. The only spell he had was a fireball he can't use because I didn't have fire shrines.

Oh, as for fertile land, what do I do if there aren't any? I found two spots near my home town. That's twice as many as usual. After exploring the rest of the map, I didn't find any more fertile land what so ever. Oh, and another thing. If I only have three factions including my own on the biggest map, how come at least one of them always insist on starting his faction right next to mine? When my home town reached level 3 (I think; I need 250 people) my borders were literally touching his.

Reply #11 Top

Check the sticked thread about adventure techs to help solve some food issues.

Reply #12 Top

Well, based on my weight gain, I think I found your food.

Reply #13 Top

he used to be such a slender frog



 

Better than this i suppose

 

Reply #14 Top

That man looks.... so happy

Reply #15 Top

Quoting Frogboy, reply 12
Well, based on my weight gain, I think I found your food.
End of Frogboy's quote
I knew it!  The AI's been skimming my food ration and giving it to others.  Thats why I've been finding so little.  Someones been getting my ores as well.  But I do appear to be getting more than my fair share of Shards.  Someone must be getting shard shorted ;~p

Reply #16 Top

 

   A couple of good ideas above, but heres a few more.

  • 2 of the simplest ways to get gilder is to steal all the notable locations from your enemies territory... takes some serious tech research though to keep up with the AI's notable location lvl.
  • And to discover as many of the factions in game, so that you have a large base with which to use the trade option for declaring war for gilder between those factions.
  • The only other 'simple' way I can think of is to make sure your map starts with 2 (or better yet) or 3 food resources near your capitol.

Quoting NorseDude, reply 6
Thanks, it's much easier now. I did get a different unexpected problem, though. I had just started the game, and not more than twenty turns later, a horde of ten spiders charged directly into my town and destroyed it. And that's on Normal? I have never found more than six spiders together before, and these didn't even look for my town. They knew exactly where it was. Weird.
End of NorseDude's quote
[

  • Another option is to quickly get your city to lvl 2 & select Random Gaurdian Unit. The unit you want to get at city lvl 2 is the Thug; he has 8 dmg with 3 armor & npc's do not retaliate when he attacks. If you go to tactical battle with him and make sure he parks himself on a +10def tile then even a stack of 20 spiders & wolves (with 40-60 hp each) will uselly not be able to bring him down. I play on ridiculous & I find with the city lvl 2 unit reward Thug & the lvl 3 city unit reward Young Ogre; your city is impervious to npc's for a long while. 1,000 of spiders & wolves will not be able to bring those 2 units down so long as you do not auto resolve battles. Allways stack them up on those defensive tiles. An alternative spot is the small 3 square zone inside your towns walls in the tactical map. You can safely protect a weak unarmored hero there with those 2 units. Currently if you do so, some of the npc's attacking will not attack the Thug & Ogre, instead they wait for an oppertunity to attack the unarmored unit hiding.

  WEll hope this helped, have fun & good luck. Cheers :beer: dude.

Reply #17 Top

You can earn a load of quick cash by becoming a mercenary... AI pays you to delcare war on another faction.   I wish they weren't so willing to pay so much for this.  It could make for interesting diplomacy choices if it wasn't such rotten cheese atm.  Some diplomacy tweaks could make the mercenary role fun. 

Reply #18 Top

I'm having a really hard time with money, not food in the first 40 or 50 turns.

My city will be producing a pitiful 0.3 gildar per turn restricting the rate at which my kingdom can grow. Any suggestions (other than finding a goldmine)?

Reply #19 Top

research the farming tech and build more huts.

food gives hut

huts give people

people give money

 

sometime adventure tech will give you a gold mine, as well as the adventure tech for food.

in the games i am playing now, i just found 3 shards and 4 food resources within a screen and a half of my starting spot on a large map. Could just be the luck of your draw.

 

 

invent booze tech and cars tech.

drinking and parking causes people.

people give money,

money buys booze... wait a sec <hic>

(no im not drunk jk)

 

 

Reply #20 Top

Quoting TheProgress, reply 18
I'm having a really hard time with money, not food in the first 40 or 50 turns.

My city will be producing a pitiful 0.3 gildar per turn restricting the rate at which my kingdom can grow. Any suggestions (other than finding a goldmine)?
End of TheProgress's quote

research Level 3 goodie huts.  they pop 50-400 gold.

Reply #21 Top

Quoting Trojasmic, reply 20



Quoting TheProgress,
reply 18
I'm having a really hard time with money, not food in the first 40 or 50 turns.

My city will be producing a pitiful 0.3 gildar per turn restricting the rate at which my kingdom can grow. Any suggestions (other than finding a goldmine)?


research Level 3 goodie huts.  they pop 50-400 gold.
End of Trojasmic's quote

  • & you'll be able to steal the enemies goodie huts, Ca-Ching!
  • also, you can declare war via the trade option for gilder. See the new player guide thread, or above, or below.. so tired forgot where it all is..:dur:

 

Reply #22 Top

Quoting WhiteElk, reply 17
You can earn a load of quick cash by becoming a mercenary... AI pays you to delcare war on another faction.   I wish they weren't so willing to pay so much for this.  It could make for interesting diplomacy choices if it wasn't such rotten cheese atm.  Some diplomacy tweaks could make the mercenary role fun. 
End of WhiteElk's quote

  • In my latest game of 1.1 I've noticed that the amounts for each faction varries more than before; maybe I'm just imaging things, but it's the 1st time I've seen declarations of war rangeing from 100 to 800 in early game. (season 1-50)
  • Yarp; under the current AI structure it is too exploitable. Be a trip if we could put the heads of there fallen spouses' & children on pikes for added flare during diplomatic relations.
  • }:) As mentioned in some other threads; if they included taking dynastic prisoners that would really add some more options to diplomacy.
Reply #23 Top

Quoting TheProgress, reply 18
I'm having a really hard time with money, not food in the first 40 or 50 turns.

My city will be producing a pitiful 0.3 gildar per turn restricting the rate at which my kingdom can grow. Any suggestions (other than finding a goldmine)?
End of TheProgress's quote
Trade Routes and Taxes. 

Tax income increases as your population grows.  The bigger your population, the more gildar you get.  Boost this income by establishing trade routes.  Initally you get a per turn bonus of +10% gildar for each trade route.  This bonus increases over time.   Each time you build a city, send a caravan back to your capital (and other high population cities). 

Reply #24 Top

Quoting Diardiamond, reply 22
In my latest game of 1.1 I've noticed that the amounts for each faction varries more than before; maybe I'm just imaging things, but it's the 1st time I've seen declarations of war rangeing from 100 to 800 in early game.
End of Diardiamond's quote
It's my guess that this depends on relations between the two AI.  The more one dislikes the other, the more they are willing to pay? 

Reply #25 Top

Quoting Frogboy,
reply 12
Well, based on my weight gain, I think I found your food.
I knew it! The AI's been skimming my food ration and giving it to others. Thats why I've been finding so little. Someones been getting my ores as well. But I do appear to be getting more than my fair share of Shards. Someone must be getting shard shorted ;~p

 

Ah, so the client side Impulse requirement is just a sneaky way for frogboy to steal our game assets and transport them to his cities.   That means his video where he PRETENDS to get whped out by the AI is a clever ruse.  FROGS RULE!