[1.1] Some painfull and probably easy to fix bugs and problems

The game is much, much better with the 1.1, good job. But there are still things that could be change for very little cost and have a big impact on the enjoyment...

  • The first one is not about the game... The "search" button in the forum window does nothing... (https://forums.elementalgame.com/forum/877) ; I'm using firefox 3.6.3.. So, I'm sorry if I repeat something that is often told... While I told some of these myself some months ago already, but was obviously not heard.
  • When I click somewhere on the map, one time on four or five, the game understand another tile than the one I clickled on, sometimes even two tiles away. This is makes the game a highly frustrating experience. This lasts from the very first release, and I don't understand why you didn't fix it yet with the highest priority... You should at least add a highlight feature to show what the game thinks the player is about to click on.
  • This is not really a bug, but more of a design error : you still cannot choose a character target to spells if the character target is in an army. It is always the first unit that is targeted, no matter what. How silly is this ? This is a huge, incredible problem: please, fix it !
  • When hovering a unit in a town with several units, the displayed card is often weird ; for example, I can see a caravan with 14/24 HP. If I select this caravan within the town, the displayed infos of the selection in the bottom pannel also is the wrong one.
  • When commanding a unit to exit a town or a group, that unit should be automatically selected.
  • The "equip" window is badly lacking "next/previous unit" buttons. When champions are grouped, having several champions inventories on the same screen would be a lot better. It also could replace the "trade" screen with, with some drag and drop.
  • The shop screen is still the worst ever, because lacking the equiped inventory of the currently selected champion. Having several of the stack's champions inventories with prev/next buttons when needed would be even better. The merchant's portrait is nice, but not very functionnal: this would be a far better use of the screen space.
  • When purchasing an equipment, a champion should equip it automatically, especially if it gives no penalty, if the character has no equivalent equiped, or if it is better than the ones he is wearing.
  • One of the loading tips is still refering to the old game rules, about the strength inner workings

Other things :

  • The caravans are very hard to track when not yet established. in the begining of the game, when the world is not explored very much yet, I usually send them blindly in the direction of my allies, and this makes it easy to forget them idling in the wilds.
  • A minor bug I just noticed: I was ordering a newly built caravan to exit a city with some heroes to get out. I don't know why, but the city was still selected after the move, and the caravan portrait was still in the city's units... I was unable to reproduce it.
  • When more than one city becomes idle on the same turn, several dialogs ask if you want to build something new. This dialog is a very good idea in the first place, but this way, the second one becomes very annoying. A non-modal dialog with the list of cities, wich would put itself in a corner when the first city is selected would probably be more efficient. Or maybe include a reminder in the building interface. Moreover, if another player speak to you on that turn, you get the related window before you can start to build, which is quite annoying too. Displaying these before the build reminder would simply correct this problem.
  • My daughter-in-law is marked as simply my daughter in her card.
  • Once I captured an empire city, playing as a kingdom, I got the empire musics.
  • When alt-tabing, the ambiance sounds still play, but the music stops...
  • I've seen a wandering party of heroes attack a sand golem. Their running animation stuck, so that they where like on a treadmill...
  • After having changed the option "smart player colors" from on to off, some of the influence boundaries of me and the AI disappeared. The option had been set on from the beginning of the game. Going in the option (to check this options' name) and closing it right away fixed this.
  • I have several units belonging to an other player that seem stuck on the edge of my borders. Among them, a pionneer, so I doubt it is for military reasons. It's like the AI player gave them an order to go to somewhere they could not accomplish, and forgot to check upon them afterwards, waiting for them to say they had completed the command.
  • It would help if the currently selected unit was highlighted in the units list on the left.
3,922 views 6 replies
Reply #1 Top

The first one is not about the game... The "search" button in the forum window does nothing... (https://forums.elementalgame.com/forum/877) ; I'm using firefox 3.6.3.. So, I'm sorry if I repeat something that is often told... While I told some of these myself some months ago already, but was obviously not heard.
End of quote

 

Works for me. I too use firefox.. maybe you need to Allow all this page in no script...  :D

 

This is not really a bug, but more of a design error : you still cannot choose a character target to spells if the character target is in an army. It is always the first unit that is targeted, no matter what. How silly is this ? This is a huge, incredible problem: please, fix it !
End of quote

 

Known issue even listed in changelogs. Yes its valid but it annoys me when people list issues that are already acknowledged.

 

Rest are valid and I agree with (even though a few border on obscure and not really important enough to waste time in imho like the daughter/daughter in law thing)

 

But to be honest.. i'm more interested in them getting the game to run stable on my system before they fix any ONE of those things. :thumbsup:

Reply #2 Top

Bug I found: should your channeler be on a ship and cast teleport then you can place the ship on land rendering it immobile (you can't even disband it).

Reply #3 Top

Well, Fistalis, sorry about the repeating, I usually read most changelogs but this one is so uge... I'm sorry if my tone was a little to accusing, too, I am in one of these moods... Well, I should have waited it to change before to post that kind of things...

For firefox, I just retested it, and it worked. Some problems with google, perhaps, as I had problems with google in the past (there are a lot of DNS in France that don't list google properly, god knows why).

I'm sorry if the game isn't stable enough on your system, and agree this must be a top priority. Still, the right click bug makes the game so frustrating I think it's worth keeping at a high priority. The one displaying wrong data, while not that important by itself is one of a kind wich could be related to some CTDs. More important, most of these are so obvious it creates a bad reputation to stardock for a lot more customers. It's too bad, because they've already proved they're better than this.

Anyway, the development team is a team, so not every one of them can be burried deep in high priority bugs. Adding simple stuff like most of these don't involve that much coding or testing either, I think, but IMHO quite some frustration, so it's worth the shot.

What's amusing is the bug you point, Xadie: another old bug I heard about quite some times since the first release, that would probably take two minutes to fix without endangering much, and which testing would match ones for other modifications. Or maybe not : it's true sometimes, when creating something like, say a spell system, you forget about some cases, and changing it so that some kinds of units are immune to a spell, it could make it quite some work.

Reply #4 Top

good post OP... all that shiz needs to be addressed.

Reply #5 Top

The search function on this forum only works for me if I am at the 'top level' of the forum.  Trying to use search from the the various forum category pages does not work.  Firefox latest version btw.

Reply #6 Top

I finaly reported the search button bug in the "forum issues" category. I was not the first one, but the previous one seem to have been lost or something.