1.1 Group Single Units

Edit: Man im a dumb ass... yeah bandits are just groups of single units.. DUH

Though it would be good if once you had the tech and the required building you could train 4 (or 8 or 16) guys into a party (and take maybe half the time but with only a gold fee (they dont need new equipment)) save ending up with lots of single units and then 4s and 8s once you get 16 man formations.

Original Post:

Im not talking about training a party, im talking about grouping existing units up the a size party that you have researched. (i.e. 4 singles to a party of 4)

I still can't seem to be able to do this. (even once i have the tech and buildings etc) is it possible?

If not, why can the aggressive low life bandits join together but a kingdom of trained militia cant? Wierd? i think so!

10,360 views 14 replies
Reply #1 Top

When bandits group together, they are still single units. They are just a stack of single units.

 

No the only way to get a group is to train it. You cannot group your units together (into a party etc). You can move units together as an army on the map. This does not require a tech. To do so, shift + left click on the unit portraits (they will light) and then move them as normal. Alternatively you can select the tile the stack is on and then execute a move (everyone will move together).

Reply #2 Top

Ya, you would not want this to be possible. Imagine if the AI could turn all of their lowlife troops into giant armies as soon as they had researched it. I would go play a different game if I wanted to fight against a zergrush.

Reply #3 Top

It is true that it makes very little sense that when an army loses a unit, it is that way forever.  Guess it is impossible to train replacements.  You have to  scrap the whole group and start over.

Reply #4 Top

The groups are really just units.  I see no need.  They only behave differently when they get damaged.  Otherwise they are identical.

Reply #5 Top

I think if you have a group, as in a squad of units, I thought they got back lost members if resting in a town?

Reply #6 Top

I think it's silly that you can't group them together. It'd help out a lot -- for one thing, there'd be fewer units on the map after it had been researched. For another, it makes sense. It violates the POLA to not have them able to form a group. Plus, it'd help the AI. 

So I'm in favor, just make it require that troops be in a city with a command post to group them.

Reply #7 Top

Yeah i always disband lower armies and make new grouped ones.  Not letting us regroup units is like making us manually upgrade each house after a new house tech.  They don't do one, why the other?

Reply #8 Top

The concept of armies in Elemental is the only thing that spoils the game for me.  it is a concept that come from galciv where it works very well, as for ships (small, medium, huge) it makes sense, but has no place in the medieval word...   ...a group of 3 units being 10x stronger than 3 units with the same equipement is absurd. The logistic tech should only give a bonus for units of the same type in the same group

Reply #9 Top

Strategically speaking, this is a bad idea.  Think about what happens when you get attacked by 3 dudes.  If you only have 1 stack then all three of those dudes are pounding on your 1 stack and you only get ~3 counterattacks...the other ~6 attacks will go un-counterattacked.  Can't wait to play some of you noobs in the Arena.  hehe.  just kidding.

Reply #10 Top

Unless things have changed, your single units will have a 0% chance to damage a stack of units due to their high armor values.  Though honestly end of semester tests, finals, life means i haven't played much in months so that may have been fixed eons ago.

Reply #11 Top

Quoting Istari, reply 11
It is very very silly that you cannot group singular units in your own army to form a stack, especially if you have researched the appropriate tech. Even the fact that you need a tech to know that stacked units are better than single ones seems ridiculous.
End of Istari's quote

Quoting Istari, reply 12
Unless, the game is simulating the fact that people who are not trained to be able to fight well as a cohesive unit tend to get in each other's way and hinder more than help. That could be why you can't just throw a bunch of single units and tell them to be as efficient as a group of units trained especially for that form of combat.
End of Istari's quote

Well, that does seem to make sense. You may have a point there Istari.

 

Reply #12 Top

Consider also you're talking about additional drilling in the field, whereas a unit's initial setup is supposed to have taken place using established facilities and instructors. Possible fix is to have a large time cost and some gold cost attached to the proposed tech.

Consider also the fact that the unit design system can create thousands of different combinations. Two soldiers with exactly the same loadout but different hairstyles will be counted as different entities. Any ad hoc fix is going to create a lot of frustration with players who used to like having armies with diverse appearances because they won't be able to retrain the troops they want to have.

Reply #13 Top

Quoting Aranneas, reply 12
Consider also you're talking about additional drilling in the field, whereas a unit's initial setup is supposed to have taken place using established facilities and instructors. Possible fix is to have a large time cost and some gold cost attached to the proposed tech.

Consider also the fact that the unit design system can create thousands of different combinations. Two soldiers with exactly the same loadout but different hairstyles will be counted as different entities. Any ad hoc fix is going to create a lot of frustration with players who used to like having armies with diverse appearances because they won't be able to retrain the troops they want to have.
End of Aranneas's quote

 

I agree. If you have can research a tech that allows you to group singular units by retraining them for gildar/time costs, it would improve game options. If you could also group varying unit types, it would make for interesting stacks, adding a level of depth to combat. However, it would also complicate things, especially if you try to group archers with swordsmen.

Reply #14 Top

Quoting Delmoroth, reply 10
Unless things have changed, your single units will have a 0% chance to damage a stack of units due to their high armor values.  Though honestly end of semester tests, finals, life means i haven't played much in months so that may have been fixed eons ago.
End of Delmoroth's quote

Things have changed.  I stack with 15 armor is not treated like a single unit with 15 armor.  It's treated like 3 units with 5 armor.