[1.1] Some minor bugs so far

  1. In Tactical battles, it looks like your units can ignore the 1 unit per tile rule if they are moving after they targeted a creature and that creature moved. (I think it has to do with the newly implemented ability to target units outside your own unit's range.)
  2. In almost every tactical battle, sometimes the floating text displaying the damage done is not shown.
  3. I think it happens when there are more units on the tactical map: sometimes when units move, they "teleport" to their destination rather than showing the walking animation.
  4. Let's pretend you have a couple of units like observers in your city that are healing after a battle; when I hover my mouse over the garrisoned unit, the hp of that unit is sometimes wrong. I say sometimes because it seems almost random. The best way I found to reproduce this bug is by moving the mouse over the list of units starting from the left, and then from the right to see two different results.
  5. I don't know if this is intentional, but if you send an army out and trigger the message that you walk through the wilds as if you own them, it seems that the closest enemy/neutral unit tells you that message, be they darklings or wolves...
  6. It is rare, but I have been in 2 tactical battles where the battle was stuck during the enemy's turn. Thankfully I was able to click on the auto-resolve battle button both times.
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