Some brief ideas inside!
Hey, I don't post much but there is something I would love to see in the game and am just seeing what you guys think.
Champions being the pinnacle of some form, whether it be diplomatic or martial, are the best in their field. I feel their initial jobs/features they offer should be enhanced as they level up, right now your champion who was a grand merchant eventually just becomes some conduit for your channeler. When my merchant levels up, i'd love to either have the option or see that generates more gold per turn.
Simple things like this to give heroes more flavour-
Merchant: Level 1, 1 gold per turn, level 3, 2 gold per turrn, level 5, 3 gold per turn. Similar stats for arcane/tech research. But maybe something unique like
Researcher/Arcane reaches level 5-Sacrifice levels worth of attributes for free tech. Or something of that sort.
Adventurer: Level 1: Enhanced movement speed Level 2: Additional damage to neutral monsters Level 3: Enhanced rewards from quests/notable locations. etc. etc.
Royalty (Or whatever it was called): Level 1: Increased prestige to town Level 2: Gain standing when placed in an enemy town Level 3: Further Increased Prestige, etc.
The numbers are just placeholders-To convey a feel.
I think these would be great additions in some shape or form. I really feel champions are too general-I'd like to think "Hey theres Varusk reaping in 5 gold a turn trading dragon bones and titan teeth." or watching "Grand Archmage Prodigy Lazarus pumping out 5 arcane points since he's been adventuring with me since day 1." Things like that. Also more non-spell abilities in general would be fantastic!
Comments/Suggestions/Hero Ideas of your own, please leave them here!