Release the Kracken 1.1! We need to start working on the new AI and other features asap
before i get ______ again.
before i get ______ again.
before you get pregnant again?
cant be pregnant there are only 6 spaces
Yep. We'll be talking about v1.2 right after v1.1 goes out.
My *personal* short list includes:
. Getting the AI better at building grops
. Better unit design by AI players
. Better city specialization
. More awareness prediction of enemy destinations
. MUCH better diplomacy
So as much as you guys may like v1.1, v1.19 betas (for those who want to play the test builds) will begin right after Christmas I suspect.
appear? arrest? attack? behave? bounce? desert? expand?
Never heard of a grop? Will it be fierce?
Excellent! I have two weeks with nothing but free time coming up!
Cool deal, one of my really big wants his amuch deeper tactical epxerience. When defending cities there ought to be advantages in terrain. Like fortifications and what not. Also enemies should be able to be flanked and such. Making positioning much more important.
And the MOST MOST important is being able to arrange units prior to battle. I would say it would be sweet if for each army a default positioning could be preset. It would allow us to use formations to a certain extent. Doing all these things along with a much more thought out and in depth item system would really be awesome.
Blunts vs Armor, Slash vs No armor and so , this sort of thing. Also Weapons with greater range, like pikes and such. Tactical battles could be improved in many ways that would really add to the gameplay significantly.
The +% bonus various squares grant to their occupiers don't already do this?
How about finishing the bug fixes before rushing something out the door?
There are very minimal bugs at this point for 1.1..... It's certainly not being 'rushed out the door'...
They could be better.
If it were released in its current state, I would call it rushed. There are bugs that need to be fixed, and no reason not to fix them. See the support forum.
Sounds like a good list to me. I played 1.09v and the AI is MUCH better. On ridiculous, it was actually a fairly good challenge (The big surprise was when the monsters also got the extra HP
)
They're given to everyone on the tactical map. There's no bonus specific to a tile of the tac-map.
Yes there is. If you mouse over the individual tiles on a tactical map you will see some are -5%, some are +5%, some are +10%, etc. Move your unit from square to square and you will observe that their defense changes when they are on a bonus square.
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