Release the Kracken 1.1! We need to start working on the new AI and other features asap

before i get ______ again.

6,578 views 16 replies
Reply #1 Top

before you get pregnant again?

Reply #2 Top

cant be pregnant there are only 6 spaces

Reply #3 Top

Yep. We'll be talking about v1.2 right after v1.1 goes out.

My *personal* short list includes:

. Getting the AI better at building grops

. Better unit design by AI players

. Better city specialization

. More awareness prediction of enemy destinations

. MUCH better diplomacy

So as much as you guys may like v1.1, v1.19 betas (for those who want to play the test builds) will begin right after Christmas I suspect. 

Reply #4 Top

appear? arrest? attack? behave? bounce? desert? expand?

Reply #5 Top

. Getting the AI better at building grops
End of quote

Never heard of a grop?  Will it be fierce?:meow:  

Reply #6 Top

Quoting Frogboy, reply 3

So as much as you guys may like v1.1, v1.19 betas (for those who want to play the test builds) will begin right after Christmas I suspect. 
End of Frogboy's quote

 

Excellent! I have two weeks with nothing but free time coming up!

Reply #7 Top

Cool deal, one of my really big wants his amuch deeper tactical epxerience. When defending cities there ought to be advantages in terrain. Like fortifications and what not. Also enemies should be able to be flanked and such. Making positioning much more important.

 

And the MOST MOST important is being able to arrange units prior to battle. I would say it would be sweet if for each army a default positioning could be preset. It would allow us to use formations to a certain extent. Doing all these things along with a much more thought out and in depth item system would really be awesome.

Blunts vs Armor, Slash vs No armor and so , this sort of thing. Also Weapons with greater range, like pikes and such. Tactical battles could be improved in many ways that would really add to the gameplay significantly.

Reply #8 Top

Quoting davidjc_af, reply 7
Making positioning much more important.
End of davidjc_af's quote

 

The +% bonus various squares grant to their occupiers don't already do this?

Reply #9 Top

How about finishing the bug fixes before rushing something out the door?

Reply #10 Top

Quoting Stuie_acs, reply 9
How about finishing the bug fixes before rushing something out the door?
End of Stuie_acs's quote

 

There are very minimal bugs at this point for 1.1.....  It's certainly not being 'rushed out the door'...

 

 

Reply #11 Top

before i get ______ again.
End of quote
angsty

Quoting Frogboy, reply 3
So as much as you guys may like v1.1, v1.19 betas (for those who want to play the test builds) will begin right after Christmas I suspect. 
End of Frogboy's quote
No rest for the wicked... XD

Reply #12 Top

Quoting Archonsod, reply 8


The +% bonus various squares grant to their occupiers don't already do this?
End of Archonsod's quote

 

They could be better.

Reply #13 Top

Quoting Javaslinger, reply 10



Quoting Stuie_acs,
reply 9
How about finishing the bug fixes before rushing something out the door?


 

There are very minimal bugs at this point for 1.1.....  It's certainly not being 'rushed out the door'...

 

 
End of Javaslinger's quote

If it were released in its current state, I would call it rushed.  There are bugs that need to be fixed, and no reason not to fix them.  See the support forum.

Reply #14 Top

Quoting Frogboy, reply 3
Yep. We'll be talking about v1.2 right after v1.1 goes out.

My *personal* short list includes:

. Getting the AI better at building grops

. Better unit design by AI players

. Better city specialization

. More awareness prediction of enemy destinations

. MUCH better diplomacy

So as much as you guys may like v1.1, v1.19 betas (for those who want to play the test builds) will begin right after Christmas I suspect. 
End of Frogboy's quote

 

Sounds like a good list to me. I played 1.09v and the AI is MUCH better. On ridiculous, it was actually a fairly good challenge (The big surprise was when the monsters also got the extra HP X| )

Reply #15 Top

Quoting Archonsod, reply 8

Quoting davidjc_af, reply 7 Making positioning much more important.


 

The +% bonus various squares grant to their occupiers don't already do this?
End of Archonsod's quote
They're given to everyone on the tactical map. There's no bonus specific to a tile of the tac-map.

Reply #16 Top

Quoting Werewindlefr, reply 15



Quoting Archonsod,
reply 8

Quoting davidjc_af, reply 7 Making positioning much more important.


 

The +% bonus various squares grant to their occupiers don't already do this?
End of Werewindlefr's quote

They're given to everyone on the tactical map. There's no bonus specific to a tile of the tac-map.

End of quote

Yes there is.  If you mouse over the individual tiles on a tactical map you will see some are -5%, some are +5%, some are +10%, etc.  Move your unit from square to square and you will observe that their defense changes when they are on a bonus square.