1.09v Several Turns, several Bugs

Saw that when I had a unit placed on a fertile land, I couldn't build an improvement on it. I looked for a way to select the tile instead of the unit placed but it only gives me the option of selecting the unit. To my knowledge I should be able to select the tile and improvement with a friendly unit on it.

Secondly, I tried to trade one of my Champion's dagger (because this champion received an upgraded) to another and it said that I had no available equipment. Trading equipment works fine for boots, salted pork, and other misc. items, but not weapons it seems like and I'm not sure if its the same with armor too.

Hopefully I'll bring more to light as I keep playing through a couple of more turns

3,349 views 6 replies
Reply #1 Top

For some reason the starting weapons on some champions are not tradeable, just as you can't remove and trade their clothes. I personally hope this is something stardock look into. I wanted to take a cool looking staff off of one of my champions, it was green and called the "queens staff" so naturally I wanted to give it to my factions queen. Sadly the staff didn't show in the menu.

As for the clothes we should also be able to remove these. One of my Sov's sons came of age wearing these bright white shoes and a goofy hat... I have to admit I was so ashamed of him I left him in my home city while his more fashion minded sisters went off to strike fear into the hearts of my enemys. This issue is also compounded by the fact we are stuck with the unit cards the champions arrive with. Even if you make your champion look hard as nails decked out in magic armor their unit card will show them as the beret wearing wimp they really are.

Also they really need to look into fact hooded robes remove hair from female champions... so when you add armor to a robed female they are left bald. Perhaps Stardock could add a system where hooded items also have data for a hair model that gets added in when the hooded robe is removed or replaced by better equipment.

We should be able to buy the base clothes and "wigs" from the city store.  

Reply #2 Top

Champion's come with 'default' equipment, meaning those are the items that are used if nothing else is filling that spot. Not trading these is as designed.

Not clicking through to the resource below a unit would be a UI bug...noted to the team :)

Reply #3 Top

terrain tile with a goodie hut also was unable to be used.

i had a farm tile that also had a goodie hut on it - was unable to use said farm untill a champion picked it up - Maybe make sure that goodie huts dont spawn on resourche tiles - or that resourche tiles dont spawn under goodie huts (if researched bonus)

Reply #4 Top

Quoting BoogieBac, reply 2
Champion's come with 'default' equipment, meaning those are the items that are used if nothing else is filling that spot. Not trading these is as designed.

Not clicking through to the resource below a unit would be a UI bug...noted to the team
End of BoogieBac's quote

In the long term you might consider adding a layer under the current "default" equipment so that if we wanted to remove a champions clothes and weapons we could and they would revert to a set of undergarments and become unarmed. Going forward I am sure you will want to make champions more interesting. eg some might end up with cools swords which we would want to trade with our sov. Also some champions come wearing some bloody awful clothing combos so it would be nice to be able to strip them off and give them something that fits in better with our factions. I think this is an area that deserves some thought for the future expansions.

Reply #5 Top

Quoting BoogieBac, reply 2
Champion's come with 'default' equipment, meaning those are the items that are used if nothing else is filling that spot. Not trading these is as designed.
 
End of BoogieBac's quote

I personally find the 'default' equipment confusing when I look it up in the inventory. I was wondering why you can't trade or sell these items, now that I now the reason, I would like to know could it be possible to make the default equipment invisible in the inventory or perhaps separate it somehow from the rest of the stuff?

Reply #6 Top

I notice that when we create our sovs that even when your remove all their clothes they still are left in a set of "undergarments" so surely you could change any given default to "nothing" and they would just appear in the "undergarments" that already exist, and I don't see why removing weapons would be an issue as sov's start unarmed.