[1.09u] Great Mill haunting

The kingdom building Great Mill has an odd construction cycle. Instead of costing materials when it's produced, it consumes a set of materials once it has been built (only once). Since it is the only real cost of the building (costs no gildar), I assume it's a bug.

The problem is in the XML

      <GameModifier InternalName="Production1">
          <ModType>Resource</ModType>
          <Attribute>Materials</Attribute>
          <Value>-12.0</Value>
      </GameModifier>
End of quote

should be

    <GameModifier>
      <ModType>ConstructionResourceCost</ModType>
      <Attribute>Materials</Attribute>
      <Value>-12</Value>
    </GameModifier>
End of quote

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