[1.09t] Details
- Supposedly, Studies evolve like Pokemon once the city reaches Level 2. In 1.09s with Gilden, that didn't happen ever. In 1.09s with a custom Faction it didn't happen. In 1.09t with a custom Faction, it doesn't happen. I haven't been able yet to try it with a non custom Faction for 1.09t.
- I get no warnings when one of my treaties end. I'm trying to check if I get any in the minievent icons to the right (I didn't consider that at first) but still, maybe it deserves something more noticeable (much like Janusk telling me of how dangerous the forests have become... again
) - Playing my custom Faction of Men, which is egalitarian, I decide to build a female scout (with the proper equipment). I let you know that capes selections for women are capped in comparison to men. "Traveler's Cloak for women? Sorry, we don't have of those."
- Enemy Sovereigns/Champions seem to be book collectors. If they get any, you will always find them on their item menu. They should use them.
- The quest about Maggie's Key, in the part with the wolves after the Alpha Wolf, once completed the light effect didn't go.
- *sigh*

Interesting how a barely developed Empire can sell such stuff. - I play in Normal with everything on normal levels:
- stop AI "cheat"ing in equipment, pleeeeease.
- More roooooooooooooom!!! Damnit. Seriously. It becomes totally annoying to try to play anything that it's not warwarwarwarwarwar.

If all the medium maps are going to be like that (and latest experiences say so), I better hit bigger maps with same number of opponents. - Maps are empty. Or almost empty. In my latest games there are barely resources that are not near the starting positions of players.
Where do I settle? Ah, it doesn't matter because there is nothing anywhere. Only resources spawning techs help "a bit". And if you are playing in a non standard way, maybe not so much beyond food (which seems to be the only reliable one).
- stop AI "cheat"ing in equipment, pleeeeease.
- Moriah's Lost Spell Book: the message before fighting the Darkling group? Well, a wolf appears in it. Should be a Darkling?
- Starting in an area of forests = Overkill. Forget about any strategy you were planning. From turn 1 your only task is to create an army just to defend the first city. Then a second one to be able to leave the city to kill the enemy armies of bandits/bears/spiders.
Make it worse? Have all your neighbour AIs do nothing against the random monsters, obliguing you to be the one to destroy them so YOU can explore safely, send caravans or just build on resources outside your city.
One could argue that the AI armies suck and cannot face the roaming ones, true. But even when they are able to deploy something of power, they don't usually go hunting lone targets, so why would they bother with the armies? - Foreign Relations screen: click on any of the relations modifiers in "Relations with us" and you will make the button "Speak to" to become grey an "out of service". You must click anotehr faction or menu option to restore it.
- Playing without any kind of magic is... a pain. And if you play without magic and in a non military way, it's even worse. My latest game (that of the last pic) was without magic and Master Quest as the goal, avoiding wars (so no destroy them until they cannot oppose me and then switch to Master Quest). Despite the game being a "so far so good", I must say that of "What a fool.". See point 9 of this list.
- Dynasty system must evolve. asap. It's still best to start with Female Sovereign with the abilities you like best (and can work best in daughters), marry a farmer (best ability for city builders like me) and keep any child you have because of their awesome bonuses vs the smaller benefits of some diplomacy bonus and the chance of increasing the number of Royal Champions. Not for 1.1 I know but 1.2? Expansions? Mods?