1.09u Changelog

*** Beta patch 1.09u was released on 12/11/2010 ***

 

Changes:

1. Fixed a bunch of monsters that had essence (and therefor the ability to cast) that the player might get by picking a guardian unit.

2. Death Worship faction bonus now correctly gives +10% to hit points, previously it didn't do anything.

3. Fixed Empire city bonuses (previously they were giving way to much of a % boost), set equal to the kingdom cities of the same level.

4. Removed the Enchantment, Combat and Summoning spellbooks from the Empire Advanced spellbooks tech.

5. Added the Book of Summoning tech to the Empire tech tree.

6. Removed the Refined Essence Use tech from the Empire tech tree.

7. Removed the Essence Transference tech from the Empire tech tree.

8. Added the Master Spellbooks tech to the Empire tech tree.

9. Arcane Experiments Empire tech now requires Shard Harvesting.

10. Arcane Armor Empire tech now requires Arcane Experiments.

11. Arcane Weapons Empire tech now requires Arcane Armor (with the huge advantage of moving the Sword of Wrath to a late game tech instead of being a 2nd tier tech).

12. Fixed an issue that was keeping Wargs from spawning.

13. Modified spider stats (tougher ones get tougher, weaker ones get weaker).

14. Fixed an issue that wouldn't allow players to cast natures bounty on a city under rations.

15. Fixed Assassin's Strike.

16. Fixed an issue that could cause combat text to not be displayed.

17. Balanced children (which lead me to ask one of our female developers "sarah, how do you make babies?", HR complaint pending).  Children's stats will be based more on the parents and children won't get free defense, attack, etc.

18. Fixed an issue that could wipe out your population if your city leveled up while relying on housing from a Refugee Camp.

19. Kingdom Peasants now have a 5 constitution (like empire peasants).

 

 

Known Issues:

1. There is currently no way to target a unit in an army for a strategic spell (without breaking him out of that army, which is a pain).

2. In the design a unit screen off hand items appear black.  It is because they are being lit from the wrong side.

3. At the victory/defeat screens, the music level ignores your settings.

4. Sometimes improvement icons don't show in the build lists. http://ewom.sjwt.org/2010-12-11/01/24%20-%20Missing%20build%20icons.png

5. Custom unit info card pictures are lost after a few turns.

30,169 views 48 replies
Reply #1 Top

i love the new patches :D every day a patch day

Reply #2 Top

New patches every day? It seems like new patches every 5 mins!

Once again there seems to be a lack of any testing on Stardocks end!!

Reply #3 Top

following this thread.

Reply #4 Top

For all my general pessimism, I would like to say that the ~daily beta patches are the best thing since sliced bread.

Reply #5 Top

Check the staves for proper placement! I am getting all units that choke up to the tip of the staff.

Reply #6 Top

Quoting pad152, reply 2
New patches every day? It seems like new patches every 5 mins!

Once again there seems to be a lack of any testing on Stardocks end!!
End of pad152's quote

 

We are doing a beta test of the patches in conjunction with SD's testing group.  If you don't wish to participate, then don't download the beta.  I mean how can you really complain about patches every day this past week...sheesh   It's been awesome!

Reply #7 Top

Quoting pad152, reply 2
Once again there seems to be a lack of any testing on Stardocks end!!
End of pad152's quote

 

We are specializing in the mass testing so they can specialize in fixing busted stuff.

 

A patch every day this week with over 20-30 items fixed in each is not something to complain about. Especially when each and every one of these patches has improved stability and playability dramatically.

 

I say "Thanks for all your hard work, good folks of Stardock!"

Reply #8 Top

Haven't gotten too deeply into any games since last patch yet, hopefully will have some time later this weekend to help beta test. Did encounter some generally low priority bugs:

 

- Sometimes when quests are completed the shiny light animation on related tiles doesn't go away

 

-Got an early spouse in one game, equipped her with a spear and set her to defend capital while I explored with Sov. Bandit conquered capital without any battle happening as if no one was defending it. Reloaded autosave and experience the same thing. Reloaded again and just sent her out to kill the bandit before it reached capital. This started an autobattle, ending in Spouse Victory.

 

- Experiencing some random clothmap errors where it does not show things like goodie huts and special features.

 

- Weird errors in tactical battles such as incorrect health/armor/attack values displayed. For example, I'll send a guy with 2 armor into battle with spiderlings who have 3 attack, and it will claim he has 3 armor. This is obviously disproven when he still takes 1 damage. So unless there is some crazy rounding going on with the calculations between units in tact battles its just an annoying graphic or description bug.

Reply #9 Top

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Reply #10 Top

I'm very pleased with the progress on the game this week.  Night and day kind of difference, but there is one issue that I've seen mentioned many places on this forum that still doesn't show up on this list, that is really disconcerting.

The issue is the start of a new turn, when the game has multiple things to tell you, like you need to research a new tech, and/or a new spell, and/or a city needs to do more development and/or what ever.  What happens is that the game reports the first part of one message, then the first part of the message for the next thing, then the first part of the message for the next thing.  So for example, it tells you that you need to select a new tech, then instead of popping up the new tech screen, it start into the messages for the next thing.  This feels very disjointed.  I'm sure it wouldn't be hard to produce a save game that shows the problem.  I'm planning to play today, so I'll see if I can come up with one.

Hope I've described the problem well enough.  There are many posts on the forum about this, I believe.

Reply #11 Top

I must say, even though I have always been a huge fan of SD's post-release product support, even I am amazed. The tenacity and work ethic shown in the last few weeks, aggressively attacking and fixing bugs as they rear their ugly heads, is a thing of beauty to behold. Keep up the good work and you will be rewarded now, with regard to Elemental, and for every future product you develop for our enjoyment.

Reply #12 Top

I just hope all this work doesn't burn the team out.  That's the one thing I'm afraid of, I've never seen a team work so hard before- you guys must have put in a 60-70 hour week this week.


Sad thing is that there's still some work to do, but it's a lot less then what there was one week ago.  

Reply #13 Top

Quoting Trojasmic, reply 3
following this thread.
End of Trojasmic's quote

Following this Post

Reply #14 Top

It's turning out to be quite a gem, I was playing for several hours today and had a good time :)

Reply #15 Top

I really appreciate you guys working on this on a weekend. That's dedication.

Reply #16 Top



2. Death Worship faction bonus now correctly gives +10% to hit points, previously it didn't do anything.
End of quote

 

Thanks for re-enabling the ability. However +10% hit points really doesn't do that much (Kind of like brave). Maybe we could have that ability be more beefy (say +25% or something) and apply a -1 prestige modifier (or a -25% prestige penalty. Who wants to be sacrificed?).

 

Just Some Thoughts,

 

Jec

Reply #17 Top

There sure seems to be a lot less creatures spawning in 1.09t then early versions, this makes the game a lot less challenging.

 

Reply #18 Top

If you guys addressed unit card info not being saved when the game is saved in this patch, I'd be mighty happy.

Reply #19 Top

Quoting Nenjin, reply 18
If you guys addressed unit card info not being saved when the game is saved in this patch, I'd be mighty happy.
End of Nenjin's quote

I second this :) I see from other posts that you guys are looking at releaseing 1.1 in the near future and this really needs to be working.

Reply #20 Top

Any sign of a Destiny's Tutor quest fix? Every time I do the quest, I go to the spawned quest location and nothing happens and no response at the goodie hut that gave the quest.

 It's the only thing I got to complain about at the moment :)

Reply #22 Top

So have you guys abandoned your original concept for making sovereigns complete bad asses? It's fairly sad to feel threatened by a 1 on 1 with a lowly bandit.

Brad was originally drawing comparisons to characters such as Sauron for inspiration for sovereigns.

Reply #23 Top

Is this patch due for release this evening ?

Reply #24 Top

Quoting Nenjin, reply 18
If you guys addressed unit card info not being saved when the game is saved in this patch, I'd be mighty happy.
End of Nenjin's quote

This won't be fixed for 1.1.  But it is on my post 1.1 list.

Unfortunately it isn't a simple change.  When you use a infocard picture the game saves it for 3 turns and then drops it (we don't want to waste the memory holding onto all these images, we will just rebuild again if required).  But the rebuild process doesn't look at the actual unit where you configured the custom portrait, it looks at the unit type and pulls a generic image.

So we know what's wrong, it will take time to fix, but it can't get through lockdown.  It's in the list of issues we will address after 1.1.

 

Reply #25 Top

15. Fixed Assassin's Strike.


17. Balanced children (which lead me to ask one of our female developers "sarah, how do you make babies?", HR complaint pending).  Children's stats will be based more on the parents and children won't get free defense, attack, etc.

End of quote

Does this mean children's daring strike, mana regen, channeling, and weird stats is fixed?