[1.09s] insane health for wondering monsters, and heros.

ok, so I am playing on the hardest setting, but do the wondering monsters really need to start with 60+ HP? Also when checking out the stats of a hero I am going to hire, they are all 2-3 times the value of what you get when you hire them.. kinda a let down.

3,847 views 6 replies
Reply #1 Top

I just played my first game of 1.09s, and changed the difficulty level to Normal.  (I have been playing on the hardest level, but recently it's actually been hard.)  On about turn 10, or so, a wolf with 140 hit points came out and marched into my city.  I actually did 70 damage to him, but there is no way I could have dealt with him by that point with 140 hit points.  I'm not sure what the rule is for how many hitpoints these creatures have, but that seemed wrong, 140 for a level one wolf on turn 10.

Reply #2 Top

same - i have seen very random hit points - especially on wolves.

some of the enemy champions (offspring mostly) also had high redicolous health and also gear with best gear possible with surplus gear to spare

Reply #3 Top

and you think that is bad, on normal level all the spiderlings that I see have 15 con, the wolfs are 24 or 18 con, bears are 18 con and the formerly strong bandits are ONLY 15.

how can the tiny spiderlings get  15 when they used to be 2 and wolfs being 24 when they used to be 5 and bears used to be 9 with bandits also having been 9-12, and all these are for level 1 creatures and ruffians, not even leveled up ones

harpo

Reply #4 Top

My most recent game EVERY SINGLE SOVEREIGN and their children have the Sword of Wrath, they usually get the Midnight Stone sword first for awhile then somehow skip right to Wrath.  I have to win every fight against them with spellcasting (which is fine since I have 2 fire shards :grin: ) but they shouldn't be able to get gear like that so quickly.

Reply #5 Top

On normal, the wolves seem to have 28hp.  Maybe toning down the difficulty more would work for now?

 

This needs to be addressed at some point.

 

 

Reply #6 Top

I agree.  The early game creatures are too strong suddenly.  They need to be toned down!