*** 1.09q was released on 12/07/2010 ***
Changes:
1. Crash fixes.
2. Fixed the issue where gildar modifiers weren't getting applied to the tax rate (so merchants, markets, etc were useless in most cities).
3. Fixed an issue where faction ability bonuses were being reapplied with every reload.
4. Fixed an issue with Magnar's inefficient trait (it was giving a construction bonus instead of a penalty).
5. City level 5 pop requirement lowered from 1000 to 750.
6. Hedge Walls/Wooden Walls city level requirement reduced from 3 to 0.
7. Forts and castles city level requirement reduced from 4 to 3.
8. Fixed bug caused by going into the options menu from cloth map mode.
9. Campaign fixed.
10. Alchemy returns 25 gold for 25 mana (no maintenance, just a straight conversion).
11. Fixed an issue with teleport that caused them them to walk back to their previous destination.
12. Fixed bug where the creatures, NPC, and minor race AIs were being set to "Novice" instead of the world difficulty
13. Fixed bug where every major AI faction had its difficulty set to the world difficulty, and overriding it in the choose opponent screen didn't actually override it in the data.
14. Modified crystal spawns from techs so they are within 12 of the players capital instead of 20.
15. Modified mine spawns from techs so they are within 12 of the players capital instead of 20.
16. Modified food spawns from techs so they are within 12 of the players capital instead of 20.
17. Added an additional food spawn to the food spawns from techs (bees and an orchard instead of just bees).
18. When you hover over the build button for a resource you dont have the right tech for, it will now tell you exactly what tech you need.
19. Updated Empire gold mine and lost librarys to require techs like the Kingdom versions.
20. Lowered defense values slightly.
21. Fixed an issue where units can be immune to all damage (show as resisting damage).
22. All players start the game with 5 materials.
23. Order of Draginol tech now correctly spawns a random shard (it didnt do anything before).
24. Traveling Boots are available for all unit models.
25. Fixed an issue that was keeping higher level creatures from spawning.
26. Added in some late game magical equipment that you can buy in the shops:
- Cloak of Thwarting : +5 dodge
- Sword of Wrath : 65 attack +6 accuracy +1 combat speed -10 constitution
- Arielle's Shield: 5 armor +15 hp
- Shield of the Sovereign: 5 armor +5 magic resist
- Yithril Bow: 18 attack +2 combat speed +10 accuracy
27. Added some additional debug logging to help gather info on crashes that have been eluding us.
28. Fixed bug where the players graph that shows up in the bottom right context area (when nothing is selected), would be out-dated if a player died, showing values from the turn before they died and not being updated to show that they now have 0 population, etc..
29. Fixed bug with Kingdom Report showing dead players in 2 places. The first was in relations section of the kingdom report for a player, lists dead players. The second was that every player had a kingdom report page even if dead.
30. AI is more likely to build command posts (and therefor be able to build groups of units).
31. City ZoC's adjusted:
City level 1: 1-3 (was 1-3)
City level 2: 3-5 (was 3-5)
City level 3: 5-7 (was 5-8)
City level 4: 7-9 (was 12-15)
City level 5: 9-12 (was 15-18)
Known Issues (with 1.09p):
1. There is currently no way to target a unit in an army for a strategic spell (without breaking him out of that army, which is a pain).